Gameplay
-Player dies if gets hit
-Players can crawl (decreased movement speed)
-Players can hide in bushes and buildings
-Use indicators for allied players
-Players have limited vision depending on where theyre facing (When inside a building, only sees room)
-Players move slightly slower than default movement speed (Increased movement speed when using a melee)
-Bullet speed is increased
-Players have 30 sec to prepare and choose their main weapon (Categorized as AR/Sniper/SMG) Secondary weapon is a melee
-Players have limited ammo (Depends on their weapon)
-Ammo boxes spawn in random places (Refreshes a player's mag to full)
-Players can buy items (Bullets, Extended Mag/ Ghille Suit/Grenades) using points
-Reload speed is 1.0
-For CTF gamemode, a random player in each team gets a chance to choose where to put their flag (Theres a limited zone where you can put it) (If the flag wasnt placed before the waiting time runs out, flag will be automatically placed in the center of the zone)
Gamemodes
-TDM (Players respawn time is 5s)
-CTF (Players cant respawn/Other team wins if enemies are wiped out)
Rewards
-Players get tokens as a reward (Can be used in shop)
-Participants get 3 tokens if they lose, 10 if they win (Amount depends on the admins)
-Players earn points when getting kills and winning rounds (1 point per kill, 10 per win) (Points can be used to buy items that can only be used for 1 game)
-Players can buy skins for their default guns (Can only be used in the minigame)
Animation (WIP)
-Crawl Animation
Crawl.gif
-Shot Animation
Shot.gif
GFX Needed(I need help here)
-TilesetTileset.png
-More Tileset (Buildings and other stuff that can be used as cover)
-Ghillie suit (Body and Hat)
-Ghillie skins for default guns(Lapua,M4,MP7)
-Bullets (Might make it smaller) Airsoft_Bullet-Red.pngAirsoft_Bullet-Blue.pngAirsoft_Bullet.png