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Thread: Base Remodel

  1. #71
    Usually as soon as the attackers control the hallway, some rush and/or rain grenades into the flag room. It wasn't that tough to take BBZ. Also don't do that soda secret entrance, it ruined positioning for the guy in the left hallway.
    That's Unfortunate

  2. #72
    Quote Originally Posted by BAW Zephlyn View Post
    Attachment 7743
    Ok so here is what I mean. Back on the day when we had this design, it was alright because there was a hit timer. So you could make it to the top of the hall ways and make it into the flag room. Now without the hit timer inside bases, running up that hallway would be automatic death. Here in the picture I showed what would just happen. A few guys standing at the corners and of you get by the first person there is still the other 2. The circles are where they stand and arrows are what way they shoot. Just a little visual to show what I mean. Even if they go through the coke entrance way, you will just get shot down quickly.
    I'm not saying bbz is good how it is. It's to rusher friendly, much like bh. They both need changed but ight now it's to hard to hold, we wouldn't want to go to far in the other direction and make it to hard to take.
    Thanks for pic btw Alan.
    Really? BBZ was one of the most strategic type of bases one of my favorites until remodeled into the present layout

  3. #73
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    Quote Originally Posted by Cudislagne View Post
    Wth change Blackholst back to where it was one door!
    This

  4. #74
    Quote Originally Posted by Duke View Post
    This
    Never lmao one door causes too many lag abusers to do invincibility.

  5. #75
    Veteran Xee's Avatar
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    Quote Originally Posted by Ricky View Post
    Bases without two entrances into the flag room need it. These include Mafia, GZ, and PZ. Even though the traps were recently nerfed, two or more people can still sit on either side of the trap and just spam their melee. This is easily remedied with two entrances. Since you are only choosing two bases, I'd say Gz and Pz.

    Pictures-
    Mafia:
    Attachment 7718

    Gangster:
    Attachment 7719
    Attachment 7720

    PZ:
    Attachment 7721
    Attachment 7722

    There are other problems but I'll let other people take it away
    Agreed.
    Check out my youtube channel!, XeeCuRve Graal. Feel free to Private message me your questions/concerns or if you just want to have a chat on Graal.
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    Thanks!

  6. #76
    Take a tour firts to Era pc and watch the bases levels,get an idea or better yet copy them lol

    Seriously iera bases need to promote better gameplay,rather than just sit on a spot,spam and wait for others to crash into your bullet wall.

    Like Ganster Zone get 15+, spam the entrance and hallway and thats it,base its almost impenetrable,wheres the skill in that?
    The other rooms of ganster Zone are pretty much useless,as they dont provide any tactical options to approach the flag,i guess iEra bases consist more on spamming bottleneck points,rather than pk skill.

  7. #77
    Quote Originally Posted by manbearpig View Post
    Take a tour firts to Era pc and watch the bases levels,get an idea or better yet copy them lol

    Seriously iera bases need to promote better gameplay,rather than just sit on a spot,spam and wait for others to crash into your bullet wall.

    Like Ganster Zone get 15+, spam the entrance and hallway and thats it,base its almost impenetrable,wheres the skill in that?
    The other rooms of ganster Zone are pretty much useless,as they dont provide any tactical options to approach the flag,i guess iEra bases consist more on spamming bottleneck points,rather than pk skill.
    Completely agree with you although I've never seen PC version of era's bases

  8. #78
    Personally, I say change BBZ back to its former design. It was perfect as it was already. If you would argue with the fact of spammers, just add back that secret passage again.

  9. #79
    Quote Originally Posted by Rozen S View Post
    Usually as soon as the attackers control the hallway, some rush and/or rain grenades into the flag room. It wasn't that tough to take BBZ. Also don't do that soda secret entrance, it ruined positioning for the guy in the left hallway.
    Actually it would have been tough for the attackers to take the base away from the defenders in some cases. For example(not to hate on them), take Candy for instance, a bar, pbp, and a m4 on both side of the hallway shooting down while the remainder members are either healing the shooters or spamming their naplam or grenades down the hallway and whatnot. This wouldn't be impossible but would take forever for the attackers to just take control of the hallway. But if people are really worry about that, I suggest you also bring back the secret passage with the old base design.
    *bring back old BBZ design*

  10. #80
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    Quote Originally Posted by Kirito View Post
    Never lmao one door causes too many lag abusers to do invincibility.
    Lmao what? I think our devices that we currently have can take on that layout. I see where you're getting this "lag" from but it was simply because back then we still had iPod 2-4's lol. But i think it's a good strategic base as well, and our devices should be able to take it on.

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