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  1. #11
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Celestial View Post
    I agree with all the stat changes except to gm4, well change the stat of gm4 but gm4 supposed to be switchable to semi and auto. Hmm dont listen to shis people here they are just the minority, the majority is in game right now wahahaha im pretty sure they will all agree to this, i understand your goal bisam well era is stuck with 1k-3k online and that number remain constant for a long time, your goal is to increase those active players because mostly new players find it hard to dwell
    GM4 was semi on release. I only added the auto feature because I reduced the clip size and thought if people used auto the gun wouldn't be as spammy as auto fire is slower than tap firing. But because the gm4 already had a high firerate and low freeze, whilst auto was slower, it still wasnt slow enough for there to be any gaps in between the shots so it basically made it worse to spar against

    - - - Updated - - -

    Quote Originally Posted by Zernov View Post
    As many people have said, the problem with era isn't guns. Many players are quitting because there is nothing new. Editing aspects of the game won't make it better, it'll just create more problems. Management hasn't been on in 2 months and the games slowly losing its theme and turning into classic. Sam, you don't pk, you don't base, you don't spar, so why just assume? You arent doing what's best for the game, you're doing whats best for the newer players. This game isn't suppose to be fair, those who decided to put more time into it should have the advantage. If someone spends months saving 200 EC to buy the chemical gun they should be able to dominate bases because it's 200 EC ffs. Here's some advice, don't try to change the game, improve it. Nerfing all the popular guns isn't going to improve the game, it's just going to make less people spend money on the game and you know what that results in. I remember talking to you a few months back about a broken gun that badly needed a nerf but you said that since too many people had it, the gun can't be nerfed. Are you just going to go back on your words and decide that this is the right thing to do? Whats wrong with the shipka, it's suppose to have a big clip, the gm4 is suppose to have 2 firemodes, the Psg is suppose to be automatic to add to its uniqueness, p2ks aren't even worth 100k gralets so why nerf them even more. Problem with basing is all gangs forming alliances which makes it nearly impossible for smaller gangs to base. Sparring is just pking in a box, you want skill based play and dodging, go to mpx that's why it was created.
    1. I do pk, I do spar, I do base. I wasn't always staff, I was a player from release for several years, whilst yes the majority of the guns I make I do get for free, that doesn't mean I have never spent any money on what I own. Guns like the bar, pbp, shipka, souizen etc I had paid for myself. The difference is I am willing for those guns that I have bought/ made to be nerfed because of the benefits it will have to the game that you are unable to see. You and most other players are biased because you bought/ have the guns that are being effected. As I said in this thread, obviously most of you will be against nerfs because you think you are being ripped off. Same reason in other p2w games when nerfs happen it is usually just applied, and listed in a changelog you have to find yourself, with no community discussion as the developers know most will oppose it to protect their own self interests.

    2. Catering to newer players/ players who can't afford to spend $60-70 just to compete are what's best for the game. Graal has no marketing, any new players that join the game are from other servers or from word of mouth. There are more people leaving the game than joining and that's because new players get dominated because their guns do nothing against the bar/ gm4 etc that most of the active pkers in the game use. Just imagine if a big game reviewer reviewed graal. What do you think they would say? I could guarantee you it would be along the lines of "game is p2w, you have no chance to participate in the pking aspect of the game unless you fork out a large portion of money, don't play this game you're better off buying an actual game for the same price as a virtual gun."
    And for that reason, that is why new players on graal don't pk or base or spar, that's why there are so many traders, astros rpers and start afkers- because you don't need to spend money to compete doing those things.
    The more new players are catered for, the more likely they are to pk/ base/ spar, means more players participating in those activities.
    The player count may look like it hasn't decreased, but the actual number of people pking, sparring, basing has. Spar arenas are empty with the exception of 2-4 in complex. And that mostly consists of the same people daily, and they are all older players going for reward items. Bases are empty because there are so few people attacking bases that it's easy to just make an alliance and afk in a base. Overworld pking is probably the least impacted but that's due to guns that are effective at that eg- aa12 aren't as expensive and are more accessible to players

    3. As for basing being a problem because of alliances look at it this way. The alliances are able to happen because there are not many gangs basing, as in there are enough bases on the map for the main gangs to hold and have those alliances and not enough gangs without a base that can have enough people to take them. If there are more people making gangs, pking and basing as a result of more new players trying to compete because the p2w gap is lowered, that means there will be more gangs fighting for those bases, and the alliances won't be able to hold as strongly as there will be more new gangs fighting for control of the bases than there are "old" gangs in alliances to keep up with.
    Look at how basing was when the game was released, there were so many different gangs, and so many people basing that there were no alliances.

    Currently there are roughly 12-15 'main' gangs that are actively basing. This is referring to gangs in the top scores that are still actively trying to gain hours for rewards. There are 9 bases. That means if 9 of the lets say 13 gangs are in a base each, with an alliance with eachother that means that there are 4 gangs not in an alliance that are without a base. They can't get a base because if they attack one, the alliance gangs will come and back them up. (The alliances are only possible because at most only 2-3 bases are being attacked by a gang that poses an actual threat. This leaves the other 5-6 gangs in the alliances that aren't currently being attacked to send members to help them out because they don't have to worry about defending their own base because nobody is attacking it).
    - now look at it this way, there are 9 gangs in the alliance holding a base each and there are 20-30 active gangs as a result of the changes, and more people participating in basing. Those 9 gangs cant make an alliance with those 20-30 other gangs because those 20-30 are without a base. If the 20-30 gangs are fighting for a base, the gangs in the 9 alliance won't be able to call for help because all the other bases would also be being attacked because of how many gangs there are fighting for control.
    More active gangs = no more alliances

    If you want me to continue acknowledging your posts actually read my response in full. Don't just skim over it. Sick of repeating myself
    Last edited by BiTzSam; 05-06-2017 at 07:44 AM.

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