Originally Posted by
BiTzSam
I've taken over countryside as the new lead, lucky for you guys I actually finish projects that I start. Just so you know what's going on with it basically the reason country wasn't released was because it was deemed that the setting had become too old and didn't have any of the main era game elements like cops/ mafia and all that stuff. It was basically a really pretty ol west.
With the new changes I have suggested countryside is once again back on track this time revamping certain things and modifying it to fit.
There isn't a whole lot that needs to be changed though I am more or less working on in by myself currently.
Just so there is transparency of what is going on basically I have planned to add a modern city that you could probably compare size wise to a condensed version of southridge that will act as an area for police.
This is where you will go to for police quests that actually make use of the cop/gangster faction system we have had since release.
So far it has taken me a little over a week to more or less finish revamping an area into this city which is about 90% done in terms of the city itself but I still have a lot of work to do with filling out the interiors which I have only just started doing. (takes me a few hours to fully finish one buildings interior so i'm aiming for and so far been achieving at least one building per day).
After that city is finished a much smaller gangster equivilent area will be made for the gangster themed quests, but that won't take as long as the police city as I could probably reuse some of the morano levels Jatz worked on, and because the majority of countryside is meant to be a gangster paradise anyway.
(The backstory I have come up with is that countryside houses the morano families vinyards/ winerys and is where they store all their wine to export into the main era city)- think of the wine as being a child friendly replacement for drugs but I guess you could go for the prohibition period.
In terms of the existing countryside map, not a lot has to be changed, countryside as a whole I would say is about 95% enterable, however I will need to remove access to some buildings that are no longer going to be relevant so by the time that's done it'll be about 87% enterable. I'll also probably have a few areas that aren't quite finished yet also blocked off on initial release just so the whole countryside doesn't have to be delayed for those things.
Coops quest line will probably won't be useable when countryside is released as it hasn't been properly tested and i'm not that sure it fully works. It's possible it may just be removed or replaced, eitherway that will happen after countrysides release.
- Snk is pretty happy with the cop/ gangster proposal and will be doing the quest scripts himself so hopefully we won't face the issue everyone else had with lack of scripters as Snk said he is motivated about this now so we will be trying to make this a priority.
- i've made this post long so that I could briefly explain most of what's going on, I probably won't reply to anything else said in this thread as we still want to keep the majority of countryside as a suprise- although I will occasionally post an update when I finish doing anything major. We are trying really hard to get it to a standard so that you guys actually enjoy it and that it still is able to progress the games overall mafia theme.
(Just know this post isn't intended to spark more hype around countryside, as I said there is still a bit that I have to work on and balance that around everything else I have, in addition to working out the quest system when the levels are done so don't be thinking this post means it'll be coming out in the next week or so. It's just to let you know it's still being worked, and give you a small idea of how it'll now turn out.