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Thread: Graal Era Country Side

  1. #1741
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    Close thread. RIP countryside.. i was gonna do a gta 5 giveaway..

    - - - Updated - - -

    Quote Originally Posted by BiTzSam View Post
    I've taken over countryside as the new lead, lucky for you guys I actually finish projects that I start. Just so you know what's going on with it basically the reason country wasn't released was because it was deemed that the setting had become too old and didn't have any of the main era game elements like cops/ mafia and all that stuff. It was basically a really pretty ol west.

    With the new changes I have suggested countryside is once again back on track this time revamping certain things and modifying it to fit.
    There isn't a whole lot that needs to be changed though I am more or less working on in by myself currently.
    Just so there is transparency of what is going on basically I have planned to add a modern city that you could probably compare size wise to a condensed version of southridge that will act as an area for police.

    This is where you will go to for police quests that actually make use of the cop/gangster faction system we have had since release.
    So far it has taken me a little over a week to more or less finish revamping an area into this city which is about 90% done in terms of the city itself but I still have a lot of work to do with filling out the interiors which I have only just started doing. (takes me a few hours to fully finish one buildings interior so i'm aiming for and so far been achieving at least one building per day).

    After that city is finished a much smaller gangster equivilent area will be made for the gangster themed quests, but that won't take as long as the police city as I could probably reuse some of the morano levels Jatz worked on, and because the majority of countryside is meant to be a gangster paradise anyway.
    (The backstory I have come up with is that countryside houses the morano families vinyards/ winerys and is where they store all their wine to export into the main era city)- think of the wine as being a child friendly replacement for drugs but I guess you could go for the prohibition period.

    In terms of the existing countryside map, not a lot has to be changed, countryside as a whole I would say is about 95% enterable, however I will need to remove access to some buildings that are no longer going to be relevant so by the time that's done it'll be about 87% enterable. I'll also probably have a few areas that aren't quite finished yet also blocked off on initial release just so the whole countryside doesn't have to be delayed for those things.

    Coops quest line will probably won't be useable when countryside is released as it hasn't been properly tested and i'm not that sure it fully works. It's possible it may just be removed or replaced, eitherway that will happen after countrysides release.

    - Snk is pretty happy with the cop/ gangster proposal and will be doing the quest scripts himself so hopefully we won't face the issue everyone else had with lack of scripters as Snk said he is motivated about this now so we will be trying to make this a priority.


    - i've made this post long so that I could briefly explain most of what's going on, I probably won't reply to anything else said in this thread as we still want to keep the majority of countryside as a suprise- although I will occasionally post an update when I finish doing anything major. We are trying really hard to get it to a standard so that you guys actually enjoy it and that it still is able to progress the games overall mafia theme.

    (Just know this post isn't intended to spark more hype around countryside, as I said there is still a bit that I have to work on and balance that around everything else I have, in addition to working out the quest system when the levels are done so don't be thinking this post means it'll be coming out in the next week or so. It's just to let you know it's still being worked, and give you a small idea of how it'll now turn out.

    Well instead of cops n gangsters, it could be sheriff n cartels.. maybe

  2. #1742
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    Quote Originally Posted by MAD MONEY View Post
    Close thread. RIP countryside.. i was gonna do a gta 5 giveaway..

    - - - Updated - - -




    Well instead of cops n gangsters, it could be sheriff n cartels.. maybe
    Sheriff and cartels wouldnt fit the Era theme.
    Wizardly Weird

  3. #1743
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    Quote Originally Posted by BiTzSam View Post
    I've taken over countryside as the new lead, lucky for you guys I actually finish projects that I start. Just so you know what's going on with it basically the reason country wasn't released was because it was deemed that the setting had become too old and didn't have any of the main era game elements like cops/ mafia and all that stuff. It was basically a really pretty ol west.

    With the new changes I have suggested countryside is once again back on track this time revamping certain things and modifying it to fit.
    There isn't a whole lot that needs to be changed though I am more or less working on in by myself currently.
    Just so there is transparency of what is going on basically I have planned to add a modern city that you could probably compare size wise to a condensed version of southridge that will act as an area for police.

    This is where you will go to for police quests that actually make use of the cop/gangster faction system we have had since release.
    So far it has taken me a little over a week to more or less finish revamping an area into this city which is about 90% done in terms of the city itself but I still have a lot of work to do with filling out the interiors which I have only just started doing. (takes me a few hours to fully finish one buildings interior so i'm aiming for and so far been achieving at least one building per day).

    After that city is finished a much smaller gangster equivilent area will be made for the gangster themed quests, but that won't take as long as the police city as I could probably reuse some of the morano levels Jatz worked on, and because the majority of countryside is meant to be a gangster paradise anyway.
    (The backstory I have come up with is that countryside houses the morano families vinyards/ winerys and is where they store all their wine to export into the main era city)- think of the wine as being a child friendly replacement for drugs but I guess you could go for the prohibition period.

    In terms of the existing countryside map, not a lot has to be changed, countryside as a whole I would say is about 95% enterable, however I will need to remove access to some buildings that are no longer going to be relevant so by the time that's done it'll be about 87% enterable. I'll also probably have a few areas that aren't quite finished yet also blocked off on initial release just so the whole countryside doesn't have to be delayed for those things.

    Coops quest line will probably won't be useable when countryside is released as it hasn't been properly tested and i'm not that sure it fully works. It's possible it may just be removed or replaced, eitherway that will happen after countrysides release.

    - Snk is pretty happy with the cop/ gangster proposal and will be doing the quest scripts himself so hopefully we won't face the issue everyone else had with lack of scripters as Snk said he is motivated about this now so we will be trying to make this a priority.


    - i've made this post long so that I could briefly explain most of what's going on, I probably won't reply to anything else said in this thread as we still want to keep the majority of countryside as a suprise- although I will occasionally post an update when I finish doing anything major. We are trying really hard to get it to a standard so that you guys actually enjoy it and that it still is able to progress the games overall mafia theme.

    (Just know this post isn't intended to spark more hype around countryside, as I said there is still a bit that I have to work on and balance that around everything else I have, in addition to working out the quest system when the levels are done so don't be thinking this post means it'll be coming out in the next week or so. It's just to let you know it's still being worked, and give you a small idea of how it'll now turn out.
    Thanks Sam, I was pretty damn frustrated when they said countryside was cancelled but you've revamped some of my excitement. Best of luck to you.
    Message me if you ever need advice, I'm not the wisest person on the planet but I'll do my best to help you out.

    You can find me in-game under the name "Tim Z." or by searching up "Zephlyn" in the gangs section.

  4. #1744
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    Quote Originally Posted by BiTzSam View Post
    I've taken over countryside as the new lead, lucky for you guys I actually finish projects that I start. Just so you know what's going on with it basically the reason country wasn't released was because it was deemed that the setting had become too old and didn't have any of the main era game elements like cops/ mafia and all that stuff. It was basically a really pretty ol west.

    With the new changes I have suggested countryside is once again back on track this time revamping certain things and modifying it to fit.
    There isn't a whole lot that needs to be changed though I am more or less working on in by myself currently.
    Just so there is transparency of what is going on basically I have planned to add a modern city that you could probably compare size wise to a condensed version of southridge that will act as an area for police.

    This is where you will go to for police quests that actually make use of the cop/gangster faction system we have had since release.
    So far it has taken me a little over a week to more or less finish revamping an area into this city which is about 90% done in terms of the city itself but I still have a lot of work to do with filling out the interiors which I have only just started doing. (takes me a few hours to fully finish one buildings interior so i'm aiming for and so far been achieving at least one building per day).

    After that city is finished a much smaller gangster equivilent area will be made for the gangster themed quests, but that won't take as long as the police city as I could probably reuse some of the morano levels Jatz worked on, and because the majority of countryside is meant to be a gangster paradise anyway.
    (The backstory I have come up with is that countryside houses the morano families vinyards/ winerys and is where they store all their wine to export into the main era city)- think of the wine as being a child friendly replacement for drugs but I guess you could go for the prohibition period.

    In terms of the existing countryside map, not a lot has to be changed, countryside as a whole I would say is about 95% enterable, however I will need to remove access to some buildings that are no longer going to be relevant so by the time that's done it'll be about 87% enterable. I'll also probably have a few areas that aren't quite finished yet also blocked off on initial release just so the whole countryside doesn't have to be delayed for those things.

    Coops quest line will probably won't be useable when countryside is released as it hasn't been properly tested and i'm not that sure it fully works. It's possible it may just be removed or replaced, eitherway that will happen after countrysides release.

    - Snk is pretty happy with the cop/ gangster proposal and will be doing the quest scripts himself so hopefully we won't face the issue everyone else had with lack of scripters as Snk said he is motivated about this now so we will be trying to make this a priority.


    - i've made this post long so that I could briefly explain most of what's going on, I probably won't reply to anything else said in this thread as we still want to keep the majority of countryside as a suprise- although I will occasionally post an update when I finish doing anything major. We are trying really hard to get it to a standard so that you guys actually enjoy it and that it still is able to progress the games overall mafia theme.

    (Just know this post isn't intended to spark more hype around countryside, as I said there is still a bit that I have to work on and balance that around everything else I have, in addition to working out the quest system when the levels are done so don't be thinking this post means it'll be coming out in the next week or so. It's just to let you know it's still being worked, and give you a small idea of how it'll now turn out.
    Sam to the rescue
    Feel free to message me if you have questions or concerns

  5. #1745
    (Irrelevant) iMagicBae's Avatar
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    Graal Era Country Side

    Quote Originally Posted by BiTzSam View Post
    I've taken over countryside as the new lead, lucky for you guys I actually finish projects that I start. Just so you know what's going on with it basically the reason country wasn't released was because it was deemed that the setting had become too old and didn't have any of the main era game elements like cops/ mafia and all that stuff. It was basically a really pretty ol west.

    With the new changes I have suggested countryside is once again back on track this time revamping certain things and modifying it to fit.
    There isn't a whole lot that needs to be changed though I am more or less working on in by myself currently.
    Just so there is transparency of what is going on basically I have planned to add a modern city that you could probably compare size wise to a condensed version of southridge that will act as an area for police.

    This is where you will go to for police quests that actually make use of the cop/gangster faction system we have had since release.
    So far it has taken me a little over a week to more or less finish revamping an area into this city which is about 90% done in terms of the city itself but I still have a lot of work to do with filling out the interiors which I have only just started doing. (takes me a few hours to fully finish one buildings interior so i'm aiming for and so far been achieving at least one building per day).

    After that city is finished a much smaller gangster equivilent area will be made for the gangster themed quests, but that won't take as long as the police city as I could probably reuse some of the morano levels Jatz worked on, and because the majority of countryside is meant to be a gangster paradise anyway.
    (The backstory I have come up with is that countryside houses the morano families vinyards/ winerys and is where they store all their wine to export into the main era city)- think of the wine as being a child friendly replacement for drugs but I guess you could go for the prohibition period.

    In terms of the existing countryside map, not a lot has to be changed, countryside as a whole I would say is about 95% enterable, however I will need to remove access to some buildings that are no longer going to be relevant so by the time that's done it'll be about 87% enterable. I'll also probably have a few areas that aren't quite finished yet also blocked off on initial release just so the whole countryside doesn't have to be delayed for those things.

    Coops quest line will probably won't be useable when countryside is released as it hasn't been properly tested and i'm not that sure it fully works. It's possible it may just be removed or replaced, eitherway that will happen after countrysides release.

    - Snk is pretty happy with the cop/ gangster proposal and will be doing the quest scripts himself so hopefully we won't face the issue everyone else had with lack of scripters as Snk said he is motivated about this now so we will be trying to make this a priority.


    - i've made this post long so that I could briefly explain most of what's going on, I probably won't reply to anything else said in this thread as we still want to keep the majority of countryside as a suprise- although I will occasionally post an update when I finish doing anything major. We are trying really hard to get it to a standard so that you guys actually enjoy it and that it still is able to progress the games overall mafia theme.

    (Just know this post isn't intended to spark more hype around countryside, as I said there is still a bit that I have to work on and balance that around everything else I have, in addition to working out the quest system when the levels are done so don't be thinking this post means it'll be coming out in the next week or so. It's just to let you know it's still being worked, and give you a small idea of how it'll now turn out.
    Will the making of such buildings or CS content in general be posted in your YT channel?
    Every Pro Was Once A Noob.
    Every Expert Was Once An Amateur...
    Growing Bigger Is Just A Matter Of Time
    ATT-


  6. #1746
    hwaryun
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    Seriously guys do you really need to quote EVERYTHING bitz said? lol

    Thank god, countryside might be reintroduced.

    We as a forum community should work together to solidify the background story and come up with what the NPCs should say. Just a suggestion.

  7. #1747
    (Irrelevant) iMagicBae's Avatar
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    Graal Era Country Side

    Quote Originally Posted by Jazzy View Post
    Seriously guys do you really need to quote EVERYTHING bitz said? lol

    Thank god, countryside might be reintroduced.

    We as a forum community should work together to solidify the background story and come up with what the NPCs should say. Just a suggestion.
    We quote what he says so if he isnt subscribed to the thread he will get a notification so he'll come check that important thing to which he has to respond, the same way you will now
    Every Pro Was Once A Noob.
    Every Expert Was Once An Amateur...
    Growing Bigger Is Just A Matter Of Time
    ATT-


  8. #1748
    i don't even understand at this point. Meph says the theme was never cops vs gangsters but now he's saying it was. Wtf

    Nous savons ce que nous sommes, mais savons pas ce que nous pouvons être.

    William Shakespear

  9. #1749
    Quote Originally Posted by Czar Misago View Post
    i don't even understand at this point. Meph says the theme was never cops vs gangsters but now he's saying it was. Wtf
    It's ponies and girly stuff.
    Computer Science major? I don't know. What's GS2?
    日本語が少し出来ます。でも、「Weeb? ??じゃないですよ!

  10. #1750
    Hello. It is rare for me to post on here, let alone make appearances on Graal. Regardless of my nature, I do still check in time to time to see how this project is progressing, who's managing the project and so forth. I do want to communicate that the reasons behind the projects delays is quite complicated and difficult to ascertain. Understand that it is far more complicated than there being a disconnect in its theme (Although I could argue that its theme is completely suitable for Graal Era, and its theme of a post-industrial city). To understand the projects progression and delays, a comprehensive timeline would have to be developed. Anyways, the reason of this post is to express my desire to supply an honest write up of my time working on the project. Of course, the finished product will not reflect my vision when I created this project (Im not here to denounce the changes made. I do think its fair for everyone to understand exactly what it was that I wanted to create had I had the support and time). Second, i'm certain I've been misrepresented, even misunderstood in my involvement and role in this project. I'd want to explain my story instead and my experience having starting this project to the time I left. Its necessary that this information is provided to the player base simply because of the sheer wait; You deserve it. Additionally, I deserve it, having dedicated an absurd amount of energy to CS all while failing to see my project come to life. This write up will take place after its release as I'm still dedicated to see the integrity of the project maintained. Anyways, I only hope for a smooth and holistic rest of development.

    Please Note: I only return to view the status of this project and to post this sole comment.
    Last edited by Coop; 08-14-2016 at 05:17 AM.

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