This. It would be annoying - not much more.
Maybe take a look at the core of the spamming 'problem' instead.
I don't think unlimited ammo is the main reason why people spam?
Maybe it's because their gun's statistics are exactly how they are?
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this is actually a great idea. will keep spammers from not spamming and less lag. however, i dont see any other admins agreeing with me
I think it's not a bad idea. It would definitely take a lot of alteration because of the varying gun styles. But if it's seen as worth it, then I can get behind it.
It promotes players to have variation within guns as Sam said, which I'd like to see, because literally every player is saving for, wants, or has the same basic guns more than half the time. Along with that, it really can boost the skill of players. You'd have to make a strategy in order to limit ammo use, which is a good challenge.
But at the same time, it still wouldn't necessarily stop spamming. Which is still kind of an annoying thing players do mindlessly, but I don't think it'll ever be possible to fully stop that without totally limiting things.
I strongly disagree, this will only make the Era population want to leave. First chem, then this.
What has this game come too.
Sounds interesting. Basing is pretty dull as it is IMO. Different bullet types would add some variation.
However, i don't think this idea would work well in spar; all i want to do in spar is focus on dodging, not constantly switching ammo types because i've run out of one, everyone would just buy the 'best' ammo type for spar; it's a small arena, tactics are limited to dodging, positioning, and shooting in a timely manner, varying bullet types would just be an annoyance, but that's my opinion.
DULL?!?!
If you are meaning not as many gangs raiding each other, you are incorrect.
Ominus, P v P, Brazil, Wyvern have been warring for tachi (2 days now, good pks btw)
M2S (BH)is getting raided from multiple gangs throughout the day like GAZA, Wyvern, NubUnit, Pking4Life and other gangs that wanna double.\
2 2 3's (PZ)have been going back and forth with DarkSide for a day now.
Obsidian (BBZ)have been getting raided by Darkside (As they are attempting to claim bbz back).
Embro (Mafia)have been getting raided by Thieves Guild Inc
GPN (Gangsta)has been getting the least amount of action but they have been getting raided by gold, and another gang I forget their name
Godelic (Guerre)and Elevation were going at it yesterday because Godelic thought they could double them.
Region (Neo)has been getting raided A LOT
NBK (Lethal) has been getting raided by 5-6 gangs a day
If anything basing has picked up.
Because you don't have an infinite reserve of ammo. You can still spam but if you do it means you might run out of ammo when you need it and you'd have to leave whereever you are to go get more.
As I said in the original post this isn't 'just' about fixing spamming, it also leads onto other things such as more gun diversity, as some of the more expensive 'op' guns would have slightly more expensive/ limited amount of ammo and so you would use it sparingly.
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Spar wouldn't really be effected I mean you generally don't need a lot of ammo for each spar match so you'd just get more ammo when you saw you had 100 or so bullets left
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dull in the sense that basing is always the same. You have the defending base using the same types of guns, standing behind doors spamming them with the attack team pretty much doing the same. Your basing experience is generally very similar any time you decide to do it
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You are making it out to be more than it is. To say any of the era population will want to leave isn't even accurate
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easier said than done.
When people have paid substantial real money for certain guns there is only so much you can do to the guns themselves before they become vastly different.
I don't really agree on that either, infinite ammo, or at least an excessive amount IS a large factor in the spamming culture of the game. Why do they spam? Because they don't care about how much ammo they have as it's infinite. If you had a maximum ammo capacity that was a number and then had prices for ammo then you would be less careless with how much you spam. Even if it's just a little bit, it would still be something. Sure the general guns wouldn't change all that much but you would definitely see a difference in certain explosive guns/ high tier guns as their ammo would be more expensive and so people may not use them as excessively as they currently do.
In those circumstances the only way to fix things is to implement new systems that take an outer approach on the issues
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A lot of people are only focusing on individual aspects of this idea when you are meant to look at it as a whole. I listed multiple points on what a change like this would do, so you can't really single out a single point and use that as the reason why it isn't a good idea.
There are over 100 guns in this game, and that is probably even an understatment. The majority of stat combinations have already been done, and similar varient are also done. If you want to see more guns getting added to the game there has to be new systems implemented to allow for more variation.
This is an extreme example and isn't completely realistic but i'll give an example on what this could allow. It could potentially allow for gun types that are extremely powerful, but the drawback is they're costly.
For example I could add a rocket launcher that delt 20 damage. However the gun would only have a ammo capacity of 5, and each ammo could be sold at $1000-2000 gralats.
That way you have that damage potential in the game, however you would only see it used VERY sparingly because of the high cost.
Now obviously thats an extreme example but it should still give an idea.
The idea itself is very barebones. If you wanted to go further, rather than have gun types you could do it on weapon damage. So an 8 damage guns ammo could cost $5 gralats and then have a 9 damage gun be $15 etc. that could lead to more people opting to use a cheaper gun for the sake of cost saving. (However the reason I didn't propose this is because it would favour gralat pack buyers).
It could potentially even lead to some strong guns that would usually be sold for a high gralat price be sold cheaper and have the drawback being more expensive ammo.
For example I could sell a unique gun (unique gun being a gun that doesn't fall within the base category of a handgun, smg, rifle, lmg, sniper or explosive gun) with the same stats as the shipka (120k) for 60-80k. And then price the ammo for that gun as more expensive than it is for the standard ammo in order to balance out the cheaper cost. That way it could give some people the alternative to buy certain powerful guns that they otherwise wouldn't have been able to afford, and be able to use them just in more limited bursts than the players with the expensive gun as they may not always be able to afford to keep using it. However it still acts as an alternative and something different.
I really like this idea, but however I just do not see this working in a game like Graal. Mainly due to the gameplay mechanics. Ammo would run out VERY fast, due to players basically getting better and being able to dodge bullets better. For a system like limiting bullets to work this game needs a much more realistic aiming system with the gun, such as CSGO or COD or other similar FPS games. Currently players, no matter how 'skilled' can only aim in the general direction of their opposing player, meaning quite a number of bullets will be missed and wasted. The only time I can see this "limited ammo" system actually working is if the players shooting each other are in extremely close proximity of one another. I love the idea Sam, but the way the game currently plays does not support this idea of yours.
It's already been done on graal? Era PC has had a more complicated version of this system for 10+ years. Their fighting mechanics are the same as ieras, to an extreme even as most guns shoot faster on era pc than they do on iera. They also have individual ammo types for many guns and the ammo costs all across the guns is expensive.
Even iZone has this, the ammo capacity on some guns is like only 250. (or at least they had this the last time I played it, don't know whether they've also added unlimited ammo like iera).