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I don't think u understand the irony in saying we rely on allies when u split ur hours between 3 gangs and the only reason u have that base is because obs and nbk helped you beat maelstrom
The update is gonna go through thankfully you guys are dumb all you do is say how dumb the idea is but literally don't offer any alternatives than the current system at least with the new idea basing has a chance, basing now compared to back then is hilarious basers now are adding more hours than they are actually getting kills
So why put it on discussion just put it on announcement simple
Plus there are some flaws on the new system
No we give the base when we're giving skins because you can't base with 25 people all waiting for skin, and you guys just aren't good enough to base for 24 hours a day you gave unspoken time because they used to raid you and steal a lot of your time, arcane you gave time because you don't want to war them
I dont wanna spam this thread with us arguing but, yes you give base to other coz your giving skins but in return those gangs are your allies and help you as we have all seen. Us and arcane shared as neither of us wanted to base 24/7 becuase we have lives. Unspoken is arcane members that took over arcanes time godelic never tried to 24/7 lmao unspoken and arcane are both and always have been peace and our allies. Only reason nbk is still here is becuase no one wants lethal becuaee you lose 8 hours a day to gangs like gaza. You got anything else to say you can private message me no one cares.
This thread is getting spammed by Duke and BiTzSam arguing or Tom and Czar. S**t accept the update. We can't do anything to bring old Era back. The only part that dissapoints me is that there is a limit at 35k. OBS is trying to farm (By AFKing at PZ) and get that healer melee. And now BiTzSam puts a limit at 35k when OBS is too close from it.
What kind of BS is this? Just because you suddenly had an idea out of nowhere to take a crap on prizes now they need to rush their reward? William, owner of P v P, has been searching for a level art maker for ages and it ain't easy to find; so as soon as you and your idea hit the game, they basically grinded up to 4k for god damn nothing. Please for once put yourselves in their position and think about the sht you're trying to do to them just because you and your buddies had an idea on your discord. Your idea for switching basing up is kinda interesting but the whole prizes thing is messed up as hell. First the gun BS now this? You have to understand that it ain't just your opinion that counts. BAR and P2Ks cost people a crap ton of money only for you to basically destroy them; ok, we got past that because we had no choice. But the thing with the prizes man just reconsider that load of aids; people have lives and they play this for FUN. Not for a god damn living; FOR F U N.
fun
fʌn/
noun
noun: fun
1.
enjoyment, amusement, or light-hearted pleasure.
"the children were having fun in the play area"
synonyms:
pleasure, entertainment, enjoyment, amusement, excitement, gratification.
Not really, Moon was a great LAT and helped people regardless if they knew what they wanted or not. New LAT just never offer help. As someone who has attempted to find levelers for a hideout I can say myself that it's close to impossible. Not all players can level so we look for staff who are able to but when we ask they simply ignore us and or say they aren't doing hideouts anymore.
Staff seem to be too strict with gang rewards. 1 basic example is how you can win a GST in 1 hour but you base for 15k hours and still aren't allowed to get a gif on your gangs gun skin. Also BitzSam "created" a rule saying that current staff were not able to create a gun skin for other gangs. With every idea Sam pitches this game seems to go downhill.
How about you as a LAT help gangs create hideouts instead of having them turn to different server staff in order for help with a hideout?
I know what i want for my hideout you wanna make :).
Basically staff are kids like us who play the game and kids dont always get a long or act mature even when its their job. The amount of immature unprofessional staff on the game is ridiculous. Certain staff have straight up told me they wont help me becuase i have annoyed them in the past etc on their player accounts before they were even staff. Like yee fair enough but if your a staff its your job mkay.
No gang leader is going to pick 15-20 loyal members who aren’t even going to play everyday over just building up their friendlist with stronger players to fit all timezones along with their own ranks doing the same. I’ve already based and partaking in many gang wars this whole year to know how it works. Basing now barely have any strategy at all. It’s mostly all about who can recruit up the most and strongest players until a gang leader and their ranks either can’t recruit up anymore or just log off.
Every time I get a random recruit from a gang it feels like just another fort event. Constantly and constantly. Compared to how it was 6-7 years ago, where basing was focused more on the aspect of loyalty and skill rather than numbers. In a subtag, I still don’t even feel like I’m part of a gang or even doing much with all these temporary members. Only time you’ll actually feel like your part of a gang is by receiving a rank just to do the same repetitive boring *** task. Fill up member spots until one of the gangs decide to give up and log and then go back to just defending doing nothing at all but chitchatting in the damn base. No strategy at all.
What you’re doing right now with this is putting all the strongest gangs currently holding a home bases in one area just so they can constantly do the same task over and over again instead of during one time wars or random raids. You’re really just giving the opportunity for gangs under 10k to do the same exact thing as over 10k have been doing. Form alliances and peace and find a home base while building up their friendlist until they’ll end reaching 10k for other new gangs to do the SAME EXACT THING.
Why have over 10k gangs work for their hours when you can have all gangs doing it?By putting a timer on kicking and having allies be able to take damage from other allies you’d actual just encourage a gang to actual work with their gang through strategy rather than allies and spam recruiting everyone in Era. Strongest gang would be based on finding actual skilled members rather than finding ranks who could do the same boring *** task the best. Ever gang would actually get a chance to build up their gang and get hours. This would kill home basing for good and open bases to all gangs.
Simple,
First bitzsam just here to make us rage with this new system.
Second all great gang already planned to take their gang with less 10K to take back their base.
For hideout just admin of today trash how you want to get hideout before graal close
MuiZ Tom and William are trying to find admin for their hideout but all admin stupid.
Duke and Juaan the booster <3 gonna just controls 2/4 of Era Base lol?
Fort base the most suck idea i see in my life 3/4 of great gang gonna quit LOL Obsidian GONNA GET 3 BASES LOL.
Make Era Great again fire Bitz and bring snk cause homelesswitch let him ruin era lol.
Ready to see the same people at the same base?
Let’s wait and quit game because we get a life and can’t war 2.5K hours after us 10K becuz we didn’t end us hideout.
Ekonie 😗
The whole point of this was to get gangs to attack and defend not mainly defend one base for a long period of time. Yet all you’re really doing is just killing off the over 10k gangs. For the gangs under 10k to do exact same thing. GG.
It’s dumb you’re adding whole new content just to call it the savior of basing when what you should be doing is focusing on the current bases.
Like I said why not just add a timer for kicking members and just keep the idea of the ally protection being off? Once a rank or gang leader recruits a player to a gang that new member has a time wait set before you could kick them out similar to when you give leadership to a gang.That way gangs would be forced to actual find real loyal members rather than finding ranks that can spam the crap out of the recruit button. It makes basing more competive for everyone and fair and nobodies going to be able to home base if they can’t recruit 20+ members online. It prevents home basing and would actually bring it back to where gangs actually attacked different bases.
Stealing the idea off viper here but wouldnt it make more sense to make bases for gangs say under 1k hours to build up strength in then they can make their own alliances with gangs under 1k and when they ready to leave they can. Also it should be like all players should have under a certain online time although 3-5 can have over or somethin jus to stop old players using the bases to boost hours.
No cause then when they reach 1k guess what!! The big gangs will still be home basing and they can't do anything about it
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Either they can test their luck at the new base, hurry and make their hideout or get hats instead as the 4K reward will be replaced with hats
And I doubt sam is going to take any suggestions unless your suggestion somehow prevents homebasing which literally no idea has even come close to doing
Moon was a great lat however she was LAT admin so did not have many rules holding her back.
I'm not a Gang admin just a LAT staff member. It is against the staff rules for me to WORK with or get Player input when doing things levels like Hideouts (You get fired).
I have no required levels to make for the next couple of months and with no Exams for the next 2 months or so I'd be willing to commit my time to making the hideouts but I can not stress this enough You MUST have a good idea of how you want the hideout to look.
I gave up my only week of my Half term (Its not like i had anything important but still I could have been sleep) waiting for flushy to send me their idea but nothing.
If you need a Gang hideout making and have a good idea of what you want it to look like then Kik me: Bulletzone or Discord me: Bulletzone#2622 and It will be first come first serve.
If you have a clear image in your head of what you want and I have the time I could make the hideout in under the week.
Just Kik me: Bulletzone or
Discord: Bulletzone#2622
Thread back on topic.
[QUOTE=Czar Misago;459354]No cause then when they reach 1k guess what!! The big gangs will still be home basing and they can't do anything about it
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people join gangs close to rewards giving new gangs a chance to get half way there will give them a chance of getting older more experienced members. Even with the "top gangs" going to fortress the old bases will still be dominated by too gangs theres no way to fix the issue sam clearly jus has personal issues against obs and darkside.
Ey lets turn this discussion into a debate
I'm glad the issue with allies is finally being addressed.
Gangs have a 25 member limit for a reason.
It is supposed to be: "your 25 people, fighting against my 25 people. Let's see who is the best."
The blatant abuse of the ally system has turned it away from that, to include "sub" gangs as part of the equation.
With this, Basing is more like a pumpkin growing contest; with the unit of measure being dead-weight "random" players.
But again - I can't blame the players -- this should have been addressed years ago.
Better late than never, I guess :D
I hope they also attack healing items (adding a cooldown, as mentioned, would definitely be a step in the right direction)
Also, I'm hoping the fortress levels are designed to be more open(gmap), so as to promote bullet dodging.
I look forward to this change.
Might I suggest that we also add indicators on guild members to differentiate them from others?
Green circles around their shadows, green triangles above them -- anything; as long as it doesn't obstruct the fight :D
But every gang has ranks taking up 15 space (usually), as well allies are used for many things outside basing, such as socializing between friends gangs, practice gangs such as spar guilds, gang spar and others, taking that away is silly and shouldn’t even be discussed
The entire plan is flawed imo, there isn’t an issue with basing and I see why so many people are getting upset. If anything the gang fortress should be designed for gangs between 0-4000 hours, as of right now you are punishing gangs above 10k and making 8+ (more 10k guilds to come) to war over 3 flags, everybody knows Obsidian and DarkSide would take control and hold the bases
And yes, gangs will realize and they will give up, it happens all the time, in less than a week the fortress will be empty and it’ll be back to sharing/homebasing it
But doesn't the Gang Point system provide them with minor incentive to keep basing as long as the cars, flags, and furniture fly in? I know that surely I'd be in absolute awe with a house filled with Obsidian couches, beds, televisions and more. There has to be creative and physical limitations put in place to do this, granted, you don't think so?
Also, you'd have to make this fortress extremely huge to cover the broad scale of what you're attempting, as well the ability to hold basically anywhere from 125+ at the release, at least. It's going to be insane watching bullets fly from place to place, but you'd probably have to add a bunch of rooms. I think the viable solution would be to limit the allied tags each gang can hold, possibly adding 2-3 tags each, that way there's not a huge chaotic lag bomb.
Same with the 'under 10k' bases, are these players taking a chance with the servers going into these bases? What type of cautions will be placed to limit/prevent such?
I dunno man.
Oh here come the riders LOL; look mate, I never tried to suggest that he should not implement his idea about basing. Read homie. I only said the crap thing about his idea was how P v P will have to rush their reward just because he and his friends suddenly decided that a hideout should be a 12.5k hour reward.
If you have nothing meaningful to say, shut the **** up.
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Whether you like it or not, 12.5k hours is a crap-ton of hours, and a ridiculous number. Multiplying the original 4k value by a god damn 3.125 lmao wtf? And not only that, but even worse is he wants William and P v P members to rush their hideout just because he had that idea of bumping up the hours for the hideout; unbelievable LOL.
Don't think you actually realise how much work is required to make a hideout. Why do you think there are so many gangs waiting to get their hideout made?
Because 4k hours is a tiny amount in comparison to the amount of work the hideout requires compared to gunskins at 15k or gang melees at 25k.
The only reason the gang hideout was set at 4k, was because at the time several YEARS ago, basing was a lot more competitive and it took much longer for gangs to reach those hours
Yes basing does suck now but with this More people are going to base . i love it especially im a pker/forter i will be getting more pks on bases than streets .
Should the same thing happen after this idea is implemented. Gangs will die or become inactive. Ds has a plan for what we will do. But others will prob eventually leave the fort and then it’s 3 gangs that will always control it. As u said and as I remember there was more competition back then. This idea is not to going to magically make gangs compete 24-7. It will die off. Then your going to think of a new idea?
First of all,Most gangs worked really hard to be where they are right now playing though the old system and gangs those couldn't they just stayed dead.
Next the gangs that have archived the 4k reward[ Hideout] they should be able to get it if they want because many basing gang started basing cause of it and still waiting for staff admins help to get that reward but the lack of staff is preventing most gangs getting it sooner and those gangs don't want hideout incase they can get the new rewards you will add if they want.
And about this new system of yours I respect it but I have my own opinion which is if you want new gangs get a shot at basing then make it actually fair by making every base mpx style that's how gangs with mostly skill people can hold a base.and strong gangs wont be able to use strong weapons inside base so even a new gang or new players are good at skills they can easily hold the base and by making allies take dmg and lowering members in a tag it will help new gangs take flag ez at the end which gang gives up can hold the base and the system u made is might become flaw cause at fortress if we war then gangs will give up and restart new tag for fast rewards and if u add more base then the competition slowly go down and gangs can easily share base.
You better make those 17.5k gang hours reward working gas mask
If you really want to introduce basing to the new players, i think it would be better to present the fortress to the players under a specific hours played. Meaning, those players are the only ones who may enter the area.
Don't touch the current basing system. If the problem is the big gangs forming an alliance throughout the map, it's not the problem. There are more than enough gangs and players that can also ally up to dethrone the current alliance. It's not the fault if these massive gangs if they're consists of skilled players.
You tried nerfing these OP guns thinking it would completely fix the basing system but it didn't. Now you're trying to nerf the players itself by limiting them from doing things just because they're too dominant in the scene.
I agree with everything expect one thing. What's the point of having allies if they can damage you or if they can't enter the bases in gangs with more than 10K hours
How did those big gangs reach the position where they are right now ? By fighting for the base , that was until the gang alliance was created and those gangs who had more friends/allies became more dominant . So what he's doing rn is that he's basically bringing back the old ways of basing but with some new additions.
If you look at it from the point of view of big gang members , lets say Ds , then yes it would be affecting them as they wont be able to double or even triple base like they used to do before , but looking at it from the general point of view , it would give new players a chance to create a gang and fight for a base . A lot of players will be gathered in one base trying to take control of the flag just like what used to happen back then at Lethal.
And that also will encourage players to Pk more.
They should limit the amount of gang tags someone can have say like 2-3 would stop people jumping tag to tag too much possibly.
Anyway the issue isnt big gangs allying. Issue is the small gangs not allying. All brand new players dont understand era tactics etc but every now and then a gang comes through i dont see why the system needs changing when the fortress isnjust as flawed and a short term solution for 2-3 weeks.
Other possible solutions i think are:
1) 2 flags inside a base must hold both to gain time. Would split defenders forces leaving vunerable areas althought most bases would need major redesigns other than perhaps neo.
2) extra hp/extra damage for players under 500 hours although many players already have bar and other OP under 500 hours now a days.
3) up gang members to 30 and totally remove subs or if you want to totally stop home basing decrease gang members 15 but keep subs.
4) king of the hill style (neo) flags that rotate around the map for smaller turf war gang like the mafia familys etc which gains base time or could be a entire new concept
5) in fort killer events gangs get 2x pks for holding flag. Would stop people jus famring the enteramce and the gang holding the base getting 500 streaks with gas launcher rip.
6) more open bases like meph said for fortress. All bases have their tactits to defend but all revolve around blocking door ways with as many people spamming as possible.
*waits the autistic comment from czar*
It’s not really about the newer players not being able to base. The way I see it is the bigger gangs are successful based on filling a full gang and 2 subs with bar iTunes spammers under 500 hours. Basing has turned into more of a business than actual competition. I see more players than ever creating gangs right now ready for update to start basing so this is already showing a positive effect. As I already stated, there are gang leaders trying to sell their home base after their hour goal. The fortress won’t kill off gangs over 10k hours but rather prevent gangs claiming a home base and would keep gangs actively raiding each other so that it wouldn’t be a single gang getting 24 hours a day off a base, but multiple gangs getting hours off the bases within the fortress from different times of the day.