Quote Originally Posted by A J View Post
no idea why this is all a thing; 12.5k hours for a hideout is waaaay too much; people have lives.
A gang hideout takes a significantly more amount of time and planning to make than a gang gunskin. Its value is so low because when it was added, gang alliances weren't a thing so it actually took continuous effort to base for that amount of hours

Quote Originally Posted by Trix View Post
Regarding this new base system, I have a few doubts. Only a few gangs with 10k hours currently active basing, for example, gpn, darkside, nbk and obsidian. GPN and darkside are quitting soon, so who is going to fill up the 10k hours base? Obsidian takes all 3 flags? LOL. Secondly, without a doubt, those 10k hours gang are going to make a few other gangs to hold the below 10k bases, so I don't see the point of doing this. In my opinion, this is absolutely pointless
I'd argue that they would become more active once this change is made. Obsidian is already at 35k hours/ are close enough. There would be no more rewards for them to go for with 35k being the cap. With bases separated, more gangs will reach 10k hours so maybe initially it might be slightly bare, but I guarantee you competition in those bases will only continue to get higher as time goes on.

Quote Originally Posted by A J View Post
You need to chill out with all your rebalancing; first all the gun nerfs now this? Just stop man; basing and its rewards are fine as they are. P v P just reached 4k like a day ago; now you're gonna screw them over and tell them they need to get 8.5k MORE HOURS for a hideout? People have lives lmao; you need to understand that. This is a GAME mate; 12.5k hours may not sound ridiculous to you, but oh trust me, it is.
P v P can get their reward added if they can have it finished before this change is added