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Thread: Basing System Rework

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  1. #11
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by XR View Post
    Won’t work imo, if a gang war starts a gang will simply make a new tag and war that gang if they have over 10k/under 10k. The current basing system is fine.

    Double basing is almost never a thing nowadays, so cutting down the hours makes no sense.

    My solution: add new bases so those new gangs can actually have a homebase
    During the time of the discussion of the changes, I logged on to find Obsidian and GPN both occupying 2 bases, with 0 players attacking either of the bases GPN owned (Tachi and GZ). That was a couple of days ago.

    Adding new bases only means more bases for gangs part of the current alliances to occupy uncontested. More bases with no other changes actually makes the problem worse

    To show my point here is a picture I just took.



    As you can see, godelic and obsidian both own 2 gangs each. That's not what I want you to look at though.
    Look at the minutes those gangs have held those bases. Every gang but 3 has held their base without it being taken once for a minimum of 15 minutes. with 4 of those gangs holding their base for over half an hour without it being taken. I went into those bases and there is hardly anyone attacking them, if at all with no actual gangs trying to take those bases. 0 competition which is the whole issue.

    When era first came out, you had to be a strong gang, with 15-20 members on to hold a base for more than 5 minutes due to how many people were attacking it constantly.
    There are almost 3000 players online (2830) and there are less than 100 people inside bases. That is literally pathetic when basing is meant to be a main aspect of Era
    Last edited by BiTzSam; 11-25-2017 at 03:57 PM.

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