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Thread: Why Era is Dying.

  1. #61
    Quote Originally Posted by LYK08 View Post
    in the interest of the larger community, it is essential that we tax them. And tax them hard.
    You are definitely dumb. It has no interest at all. Oml, stop please with you economic idea. It has nothing to improve the basing system. It only burden the players who base. Taxing is not supposed to be made. Basing is fun and it should be reward. Taxing is a punishment to players who base smh.

    We want to encourage more gangs to base. Not to discourage them. Newbies dont need to be fund. They can earn gralats by themselves wtf.

  2. #62
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    Quote Originally Posted by LYK08 View Post
    in the interest of the larger community, it is essential that we tax them. And tax them hard.
    I'm done trying to explain to you that it's not ideal.

    You seem to keep pushing this agenda without answering my counter-arguments and frankly, I'm annoyed by it.

    I'm going to say this for the last time, I agree that monopolization has overwhelmed the basing meta and essentially killed it, but I also disagree with the idea of discouraging basing for anyone.

    You sit in the back of Southridge and claim some sort of communist party, whereas the rest of us are literal basers who spend literally all of our time basing.


    Stating a problem and creating a solution without understanding the problem isn't probable. You need to spend a lot of time with people who go through the same things you do in order to get their prospective and associate it with yours. I can re-assure you, no one likes taxing.

    It's like if I went out of my way to say that Communism is stupid and I think we should eliminate anyone who associates themselves with such a belief. That's not right.

    So for you to say that you understand is beyond me.








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    Last edited by BL1NK; 09-29-2018 at 10:42 AM.

  3. #63
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    Quote Originally Posted by BL1NK View Post
    I'm done trying to explain to you that it's not ideal.

    You seem to keep pushing this agenda without answering my counter-arguments and frankly, I'm annoyed by it.

    I'm going to say this for the last time, I agree that monopolization has overwhelmed the basing meta and essentially killed it, but I also disagree with the idea of discouraging basing for anyone.

    You sit in the back of Southridge and claim some sort of communist party, whereas the rest of us are literal basers who spend literally all of our time basing.


    Stating a problem and creating a solution without understanding the problem isn't probable. You need to spend a lot of time with people who go through the same things you do in order to get their prospective and associate it with yours. I can re-assure you, no one likes taxing.

    It's like if I went out of my way to say that Communism is stupid and I think we should eliminate anyone who associates themselves with such a belief. That's not right.

    So for you to say that you understand is beyond me.


    @Rima or @Failure, please close this thread. It went off-topic and was sadly depreciated.

    Darn.

    Thanks.






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    Right, firstly if there are any derailment, it was caused by you. Take a look at preceding posts to see where you veered off.

    Secondly, I think you do not understand anything about economics and discouraging basing. You fail to see the correlation between monopolising and competition in basing.

    I'll get that right in your head. Monopolising is a problem that leads to the basing being non-competitive. Because of monopolising, gangs who want to base cannot get the bases, hence they are discouraged. This leads to non-competitive environment.
    I suggest that taxes and regulations be imposed on monopolising gangs as a deregulatory measure so that we can get the competitveness up. It is a way to encourage basing by newer gangs when we restrain those who are overpowered. It is not a punishment for basing or playing the game, but a necessary intervention to make the basing sector more competitive, and based upon equality - where everyone gets their fair share of hours without any overpowered dominating force hoarding the bases.

    I also suggested that the hours by experienced gangs be capped, which means that the taxes won't apply until they have hit the cap. The taxes are there to discourage these gangs from basing more, so as to allow other newer gangs to get the bases. I am not taking any of their freedom to base with the tax, because if they want to do so they can still do it at a price.

    Taxes are not a punishment, it is a measure to achieve equality and maintain the competitiveness of the sector.

    - - - Updated - - -

    It will not work to change the way recruiting whatsoever is done. This is because monopolist gangs will continue to dominate, and we will see what we call in baseconomics human capital drain from the weaker gangs to the monopolist ones. We need to bear in mind that basers want to be successful at basing - that is, to be able to take over a base. If their new gangs continuously fail at it, then their members will soon join the monopolist gangs because that way, they are successful at getting the base. This worsens the balance of power between monopolist gangs and the newer gangs. Therefore, if we are to do anything about this problem, we hit at the monopolists.

    - - - Updated - - -

    On a side note, if you think human capital drain induced by non-competitiveness is nonsense, then ask yourself: Why do most basing gangs holding a base get new but not permanent members more often, while a random basing gang will only get members if the leaders recruit them? It is the prospect of successfully holding the base that pulls them into the gang.
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  4. #64
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    Quote Originally Posted by LYK08 View Post
    Right, firstly if there are any derailment, it was caused by you. Take a look at preceding posts to see where you veered off.

    Secondly, I think you do not understand anything about economics and discouraging basing. You fail to see the correlation between monopolising and competition in basing.

    I'll get that right in your head. Monopolising is a problem that leads to the basing being non-competitive. Because of monopolising, gangs who want to base cannot get the bases, hence they are discouraged. This leads to non-competitive environment.
    I suggest that taxes and regulations be imposed on monopolising gangs as a deregulatory measure so that we can get the competitveness up. It is a way to encourage basing by newer gangs when we restrain those who are overpowered. It is not a punishment for basing or playing the game, but a necessary intervention to make the basing sector more competitive, and based upon equality - where everyone gets their fair share of hours without any overpowered dominating force hoarding the bases.

    I also suggested that the hours by experienced gangs be capped, which means that the taxes won't apply until they have hit the cap. The taxes are there to discourage these gangs from basing more, so as to allow other newer gangs to get the bases. I am not taking any of their freedom to base with the tax, because if they want to do so they can still do it at a price.

    Taxes are not a punishment, it is a measure to achieve equality and maintain the competitiveness of the sector.
    You emphasize economics and basing too much.
    None of them pertain to each other. Basing doesn't create wealth. Basing's something you do as a collective, everyone has to be fluidly involved with one another in order for it to work out.

    You've essentially repeated this idea 8 times and you're still not bringing up any argument to say that I'm wrong. Much rather, all you did was summarize everything you've just said in bolder pretenses.

    You fail to realize that there's multiple reasons why monopolization occurs and you seem so hard-headed on the idea that it's just gangs allying each other.

    Monopolization also occurs when gangs manage to create a squadron which carries some sort of reputation. The better you are at basing, the more likely you are to get help.

    Weapons are also still a reason why bases are so hard to get. Surely, you would've also realized that PSGs are basically the new BARs these days.

    There's a lot of layers to this, monopolization not being the only one. There's also weapons that are still overpowered. Players that simply are better than others, and recruiting lists that are better simply based on ability.

    So no, it's not only that gangs have a hard time getting started based on competition. You also need a 'prove it or move it' ideology for anyone to give you any respect.

    Taxes are a punishment, especially when you seem to think that gang owners carry moneybags in their Gralat counts.




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    Quote Originally Posted by AliGamer911 View Post
    How about we actually pay people to work on the server instead of being dependent on volunteers and then turning down half of those volunteers for immature reasons?
    Uhhhhh

    *Blink has left the chat*

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    Quote Originally Posted by BlackandWhite View Post
    Why punish people for playing the game?
    What do you mean?

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    Last edited by failure; 09-29-2018 at 10:01 PM. Reason: Merged Posts

  5. #65
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    Quote Originally Posted by BL1NK View Post
    You emphasize economics and basing too much.
    None of them pertain to each other. Basing doesn't create wealth. Basing's something you do as a collective, everyone has to be fluidly involved with one another in order for it to work out.

    You've essentially repeated this idea 8 times and you're still not bringing up any argument to say that I'm wrong. Much rather, all you did was summarize everything you've just said in bolder pretenses.

    You fail to realize that there's multiple reasons why monopolization occurs and you seem so hard-headed on the idea that it's just gangs allying each other.

    Monopolization also occurs when gangs manage to create a squadron which carries some sort of reputation. The better you are at basing, the more likely you are to get help.

    Weapons are also still a reason why bases are so hard to get. Surely, you would've also realized that PSGs are basically the new BARs these days.

    There's a lot of layers to this, monopolization not being the only one. There's also weapons that are still overpowered. Players that simply are better than others, and recruiting lists that are better simply based on ability.

    So no, it's not only that gangs have a hard time getting started based on competition. You also need a 'prove it or move it' ideology for anyone to give you any respect.

    Taxes are a punishment, especially when you seem to think that gang owners carry moneybags in their Gralat counts.




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    No I have debunked your points already. I do not think that Taxes are a pubishment. Please do not confuse fines and taxes.

    Your prove it or movie it ideology whatsoever is not wrong, I won't disagree with the guns etc and whatever ways gangs sought to monopolize. There are two big problems now - one is you and the other is monopolising. You claimed its an issue but you've expressed resignation at it and say that it should be left as it is. No way that's going to work out.

    To be able to even attain some hours successfully, the gangs will have to be able to capture the bases. If we do not get the monopolists out of the way, there is no way they are going to do that sustainably. Every gang can recruit members with high abilities in basing, but to get them to stay is to prove that the gang can successfully maintain a hold on the base. We tax the monopolists, it will not discourage newer gangs from basing just because they will face the same thing in future. If at the point in time that they face the same measures, they would have amassed thousands of hours that would put them closer to gaining the exotic rewards and no leader with a sound mind would stop basing just because they are regulated. Afterall, they can still get hours until they reach the cap.
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  6. #66
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    Quote Originally Posted by XXKIDXX View Post
    Your taxing system will make the game lose even more players
    That's what I was thinking.

    It's killing it's most devoted crowd, which are the try-hard basing types (I know that came off a bit rough, but it's 3 AM and I couldn't think of any synonyms).

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    Quote Originally Posted by LYK08 View Post
    No I have debunked your points already. I do not think that Taxes are a pubishment. Please do not confuse fines and taxes.

    Your prove it or movie it ideology whatsoever is not wrong, I won't disagree with the guns etc and whatever ways gangs sought to monopolize. There are two big problems now - one is you and the other is monopolising. You claimed its an issue but you've expressed resignation at it and say that it should be left as it is. No way that's going to work out.

    To be able to even attain some hours successfully, the gangs will have to be able to capture the bases. If we do not get the monopolists out of the way, there is no way they are going to do that sustainably. Every gang can recruit members with high abilities in basing, but to get them to stay is to prove that the gang can successfully maintain a hold on the base. We tax the monopolists, it will not discourage newer gangs from basing just because they will face the same thing in future. If at the point in time that they face the same measures, they would have amassed thousands of hours that would put them closer to gaining the exotic rewards and no leader with a sound mind would stop basing just because they are regulated. Afterall, they can still get hours until they reach the cap.
    By definition, with the way this is implemented, it is being held as a punishment for gangs willing to base more than the cap.

    They're going to get smart and use different tags, merely to scrutinize anyone trying.

    I don't express resignation at fixing monopolization, I express it at the way YOU'RE trying to get it done.

    I feel like Monopolization nerfing should be done, but not in the way you're attempting to justify it as.

    My concern isn't with the new entry of competition, it's with the discouragement of people who still are committed to basing (which includes gang leaders). This system is unfair to them.

    These regulations are going to be similar to that of beating a dead horse.

    Basing is dead. But doing this is putting the axe into it even more.

    So even if this system is implemented, there needs to be fixes to how it's done, and sightly improvement to competition in Era, which would mean buffing the playerbase.

    If you really want to fix something, take it from the words of people who do it everyday.







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    Last edited by failure; 09-29-2018 at 10:02 PM. Reason: Merged Posts

  7. #67
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    no. You're not getting it right. It will not discourage monopolist gangs from basing just because we tax them, just as the raining weather won't stop a worker from working.
    It will not be unfair to monopolist gangs, rather, it will be fair for the larger community because the presence of the monopolist gangs makes the whole system unfair in that newer gangs cannot get the bases.

    You are a baser, and probably from a gang that could hold bases regularly. Hence, your opinions are biased such that you want to leave out some beenfits for your basing gang in their enterprise. As someone who is impartial, I am suggesting a measure with no hidden agenda except that to make it more fair. Your opinions aren't wrong, but they are unreliable considering that it comes from someone who would naturally want to make things easier for their basing gangs.
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  8. #68
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    Quote Originally Posted by LYK08 View Post
    no. You're not getting it right. It will not discourage monopolist gangs from basing just because we tax them, just as the raining weather won't stop a worker from working.
    It will not be unfair to monopolist gangs, rather, it will be fair for the larger community because the presence of the monopolist gangs makes the whole system unfair in that newer gangs cannot get the bases.

    You are a baser, and probably from a gang that could hold bases regularly. Hence, your opinions are biased such that you want to leave out some beenfits for your basing gang in their enterprise. As someone who is impartial, I am suggesting a measure with no hidden agenda except that to make it more fair. Your opinions aren't wrong, but they are unreliable considering that it comes from someone who would naturally want to make things easier for their basing gangs.
    So now your justification is that I would 'naturally' want to make it easier?

    No, I want this to be hard, I want basing to be more competitive. But your justification of how it's supposed to be done is a slap to the face to people (like myself) who love basing.

    Gangs like getting rewards fast. Why else do you think that when they're close to their hours, they double, even triple base?

    I'm not looking to pool anything in anyone's favor.l; I'm looking to doing this properly without essentially killing the crowd that loves basing the most.

    That's why I take so much offense to it.

    In order to get an idea of it, you need to work with comprehension in the subject and high intuition in it. Otherwise, you're essentially speaking about something you really know nothing about.

    So no, I'm not looking to benefit anyone, but I have an understanding of how this works.


    Another thing, it's not impartial if one group is taking something for it. You've said it yourself multiple times, you're going to discourage basing from gangs that monopolize.

    I'd rather work through understanding what's causing monopolization (which we already established), and re-creating the basing meta to encourage all basers (which is basically what Fortress would've done, while allowing for competition and growth to happen).

    I feel like Fortress is a better (and simpler) idea than taxing. This is a game where it's targeted playerbase is children and adolescents alike, making things as smooth as possible is a must.

    So, as much as I dislike your opinion, it's your opinion at the end of the day, just like I have mine and I feel like that deserves a sense of respect.

    Therefore, I disagree with your plan, but I like the bare idea of what you're trying to get to, which is nerfing monopolization.

    (It's 4:40 AM right now and I'm really tired so I'll get in touch later.)



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    Last edited by failure; 09-29-2018 at 10:02 PM.

  9. #69
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    Quote Originally Posted by BL1NK View Post
    So now your justification is that I would 'naturally' want to make it easier?

    No, I want this to be hard, I want basing to be more competitive. But your justification of how it's supposed to be done is a slap to the face to people (like myself) who love basing.

    Gangs like getting rewards fast. Why else do you think that when they're close to their hours, they double, even triple base?

    I'm not looking to pool anything in anyone's favor.l; I'm looking to doing this properly without essentially killing the crowd that loves basing the most.

    That's why I take so much offense to it.

    In order to get an idea of it, you need to work with comprehension in the subject and high intuition in it. Otherwise, you're essentially speaking about something you really know nothing about.

    So no, I'm not looking to benefit anyone, but I have an understanding of how this works.


    Another thing, it's not impartial if one group is taking something for it. You've said it yourself multiple times, you're going to discourage basing from gangs that monopolize.

    I'd rather work through understanding what's causing monopolization (which we already established), and re-creating the basing meta to encourage all basers (which is basically what Fortress would've done, while allowing for competition and growth to happen).

    I feel like Fortress is a better (and simpler) idea than taxing. This is a game where it's targeted playerbase is children and adolescents alike, making things as smooth as possible is a must.

    So, as much as I dislike your opinion, it's your opinion at the end of the day, just like I have mine and I feel like that deserves a sense of respect.

    Therefore, I disagree with your plan, but I like the bare idea of what you're trying to get to, which is nerfing monopolization.

    (It's 4:40 AM right now and I'm really tired so I'll get in touch later.)



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    It will not be unfair to gangs that monopolise, considering that their existence is what makes the system unfair.
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  10. #70
    Quote Originally Posted by LYK08 View Post
    It will not be unfair to gangs that monopolise, considering that their existence is what makes the system unfair.
    They didnt make it unfair. Those gangs have been basing for years and gone through all small and big wars. They just got stronger and more members everytime they win a war. But they are just abusing the flaw of this basig system. It is basing system who cause this problem NOT THE PLAYERS.

    Taxing for hours is just not the right way. But I got this idea from you. Tax the leaders whenever they want to rec. This will make them be careful to rec and not abusing their friendlist which contains all the players. I dont think taxing recruitment will cause any problems. This emphasize the meaning of 'gang' so the leaders will not kick and rec random.

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