Yeah, there seems to be a bug with the Facebook client-- evidently it can only handle one of those image transparencies per level.
I'll be fixing that.
(And when I say "I", I mean Snk-- I have no clue how to debug that)
That explains why you didn't know what was behind the wooden door, haha.
And I didn't know about the door only showing partially.
Thank you; gotta address that too, I guess.
I actually added that last night because I felt that people who enter the heal room are at an advantage.
They can see when others are approaching, but cannot be seen.
I've temporarily removed it because of the potential for Facebook glitching the transparent image.
I don't want FB users to have that big black block in the middle of their screen indefinitely.
Thanks again, xcloudx; I'll work on fixing those for the browser client.