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Thread: New Base: Neo Zone

  1. #111
    Big Cheese
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    Why is healing disabled in the neo base's flagroom?? sorta ruins the fun of pking there =/

  2. #112
    Communications Support xcloudx97's Avatar
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    Quote Originally Posted by #14 AJ View Post
    Why is healing disabled in the neo base's flagroom?? sorta ruins the fun of pking there =/
    People typically heal because they're low on HP, and vulnerable. I don't want to make them more vulnerable by slowing them down.-Meph

    Also since this base is strongly concentrated in being a skill/strategy type base,it makes players think twice about rushing in recklessly because they know they can't just heal anywhere as they please.


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  3. #113
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    Quote Originally Posted by xcloudx97 View Post
    People typically heal because they're low on HP, and vulnerable. I don't want to make them more vulnerable by slowing them down.-Meph

    Also since this base is strongly concentrated in being a skill/strategy type base,it makes players think twice about rushing in recklessly because they know they can't just heal anywhere as they please.
    Okay, you have a point, but after a big wave of raiders, you will need to heal.

  4. #114
    Street Boss Jonlol's Avatar
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    Quote Originally Posted by #14 AJ View Post
    Okay, you have a point, but after a big wave of raiders, you will need to heal.
    That just means neo base isnt a cup of tea for u

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  5. #115
    Communications Support xcloudx97's Avatar
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    Quote Originally Posted by #14 AJ View Post
    Okay, you have a point, but after a big wave of raiders, you will need to heal.
    Which is why there's a room with double doors,4-5 steps away(2-3 seconds) from the control point exclusively for The gang that is holding the base.
    Inside there are 2 medkits that heal 20 hitpoints each.So +40hp is pretty good.
    Also after a big wave it takes time for them to come as a wave again since they don't get warped outside the base.

    With explosives guns enabled again,i'm not having a pleasant time against a gang of artillery cannons


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  6. #116
    Emeth Baqash Cinos's Avatar
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    I like Neo Base. It's different from the others.



  7. #117
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    Quote Originally Posted by xcloudx97 View Post
    Which is why there's a room with double doors,4-5 steps away(2-3 seconds) from the control point exclusively for The gang that is holding the base.
    Inside there are 2 medkits that heal 20 hitpoints each.So +40hp is pretty good.
    Also after a big wave it takes time for them to come as a wave again since they don't get warped outside the base.

    With explosives guns enabled again,i'm not having a pleasant time against a gang of artillery cannons
    I have only played at that base once at that base and have not seen all the things that u said; i'll look around more; thanks =D

  8. #118
    Communications Support xcloudx97's Avatar
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    Quote Originally Posted by #14 AJ View Post
    I have only played at that base once at that base and have not seen all the things that u said; i'll look around more; thanks =D
    No problem


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  9. #119
    Does the 50-EC healing staffs works in neo base?

  10. #120
    Street Boss Jonlol's Avatar
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    Quote Originally Posted by Rezzy Graal View Post
    Does the 50-EC healing staffs works in neo base?
    nope

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