The speed hack isn't broke. I added checks to the Event system so that anybody joining an event will get speed hack tested through the event.
How it works? we add a weapon to you via the server and store a flag on the server saying what time you received the weapon.
HTML Code:
player.addWeapon("SpeedHackerTest");
player.staff_speedhackcheck = int(timevar2);
At the same time the weapon is added, your DEVICE will run a script and after 15 seconds have passed on your device it will contact the server. Once it contacts the server, it compares the time it takes your device to contact the server and the time the server detected
HTML Code:
temp.realtime = int(timevar2) - player.staff_speedhackcheck; //Server check
//Client check - the device says it took longer than 13.5 seconds, they have passed (even though the test is 15 seconds)
temp.passed = (params[1] > 13.5);
//If they have passed on their device, lets check the server
if (temp.passed) temp.passed = (temp.realtime >= 13.5);
So we actually test it with 13.5 seconds- if your device runs a 15 second test in less than 13.5 seconds (WHICH IT SHOULDN'T) then you are hacking. You can't hack time...
FYI - PING shouldn't impact this. If anything - your PING would make it act as though you're not speed hacking as it will say it took longer to contact the server.

Originally Posted by
mrgadosh
Aw snake rekon would have fixed it immediately if he wasn't inactive unlike mr. Developer Manager
FYI- Snake Rekon can't script mr. Knows Everything About Snake Rekon