Quote Originally Posted by snk View Post
The speed hack isn't broke. I added checks to the Event system so that anybody joining an event will get speed hack tested through the event.

How it works? we add a weapon to you via the server and store a flag on the server saying what time you received the weapon.
HTML Code:
player.addWeapon("SpeedHackerTest");
player.staff_speedhackcheck = int(timevar2);
At the same time the weapon is added, your DEVICE will run a script and after 15 seconds have passed on your device it will contact the server. Once it contacts the server, it compares the time it takes your device to contact the server and the time the server detected
HTML Code:
    temp.realtime = int(timevar2) - player.staff_speedhackcheck;  //Server check
        
      //Client check - the device says it took longer than 13.5 seconds, they have passed (even though the test is 15 seconds)
    temp.passed = (params[1] > 13.5);

      //If they have passed on their device, lets check the server
    if (temp.passed) temp.passed = (temp.realtime >= 13.5); 
So we actually test it with 13.5 seconds- if your device runs a 15 second test in less than 13.5 seconds (WHICH IT SHOULDN'T) then you are hacking. You can't hack time...


FYI - PING shouldn't impact this. If anything - your PING would make it act as though you're not speed hacking as it will say it took longer to contact the server.
Interesting how it works.
But still WE ARE GETTING FALSE JAILED in events, all my speed hack warnings were at events and I DO NOT speed hack. I'm not sure if the admins who are abusing it? They can test it on us and when they do we usually get false warned.
I have over 1k ecs in total don't you think it's stupid to hack for one ec and complain about being jailed?
Please make a better system

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Quote Originally Posted by snk View Post
FYI- Snake Rekon can't script mr. Knows Everything About Snake Rekon
Mr manager has jokes