The argument seems to have shifted from basing to how this has affected forging. First of all by adding a healing room to selective bases you are giving an advantage to the gang holding the base which gives no reason to complain. Do people really not find it annoying when they kill someone and then 2 seconds later they come running back in. Also, the nerf to the food would give heal staffs a point in a base and would also stop people from running and healing. On this thread it has also been said that fort would be adjusted.