Quote Originally Posted by iMagicBae View Post
Supposing that a player can get a constant rate of about 2 kills every 8 seconds (which is VERY good) and dies roughly each 10 seconds, having to spend 8 seconds to walk back to the action will cost him roughly 45 kills each 3 minutes. That is 10 minutes worth of forting wasted getting back to he crowd, but hey, these are just estimates. However, they're still true. Also, it is a known fact that the least kills are achieved at neo compared to the other bases. The problem you'll be causing will lightly affect the players compared to how it would affect a whole gang that is forting costing the gang roughly 675 kills (using the same calculations for a single player supposing there is only 15 members forting).

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True, this in all honestly isn’t a good idea, forting is dead now and the whole purpose for allies is to allow gangs to have 15 ranks on a main tag so they can recruit on sub. This is now restricting that and gangs aren’t able to rec enough members. Food was the most pointless nerf, just like how you nerfed egg shots to only going 1 direction, but then changing it back the next day