The only thing that was supposed to be impacted was the freeze;
It appears fire rate has also been effected by the change.

Freeze isn't supposed to impact fire rate; they're two entirely different stats.

This is a bug and we're addressing it.

- - - Updated - - -

Sorry for the inconvenience, peeps.

iEra is scripted in a way that we cannot separate freeze from fire rate-- fire rate hinges on freeze, so when we nerfed freeze, fire rate was heavily impacted.

Obviously, since nerfing fire rate wasn't the intent, it's all been switched back to normal.

It's funny, when I was a GA in 2008 on PC Era, I was able to alter freeze and fire rate independently.
It seems with the transfer to iEra, the stats have been joined.

It's a real shame because, one of the main counters to a high fire rate is a high freeze.
on iEra, the only comparable stat we can change to counter a high fire rate is damage.
It really limits our flexibility.

My sincerest apologies; I take full wraps for this.
Again- Everything is back to normal.