Originally Posted by
Meph
I think it's a good idea to have it slow the user down while they're firing; perhaps even stop them completely.
But to have the slow effect continue 0.9 seconds after the last bullet has been fired sounds a bit absurd; and stunts those of us who tapfire the gun.
It's obvious that something needed to be nerfed to compensate for that high RoF.
In the past(on PC Era), when we had a gun with a high RoF, we'd compensate that by adding a high freeze to it.
So while the user could spam bullets, they'd be met with a freeze noticeably higher than guns that had average RoF's.
On iEra though, this has been impossible until now.
Somewhere along the transfer from PC to the iOS server, the gun script was changed to where Freeze and Timeout(RoF) are conjoined.
On iEra, Fire Rate(timeout) can never be lower than the Freeze.
Even if we set a gun to have a freeze of 0.16 and a fire rate of 0.01, the fire rate will rest on the freeze, making it 0.16.
It's for this reason that Bitz/Rec had to sacrifice damage and reload speed on the minigun, because they couldn't sacrifice anything else.
Evidently they've been reading the message boards, and perhaps have some personal insight that told them that it wasn't enough.
They felt that the MiniGun was still too OP, and in seeking for a new remedy to nerf it, they've had Snk add a stat that slows the user down.
Notice, I said: "until now"
Behind this "nerf" on the MiniGun is a fricken' awesome silver lining.
They've added a new stat to the gun, that modifies the player's walk speed after firing the weapon, for a designated amount of seconds.
I've been playing with this stat for the past two hours now.
While it may not have been their intention, it is once again possible to give guns a high RoF, and compensate it with freeze.
This is fricken' major, and I'm absolutely thrilled that this has finally happened.
This will give us more flexibility with setting gun stats in the future.
Once I post this, I'm going to go throw down at the PK Arena for a couple hours and try out a new alternative nerf for the MiniGun.
It'll be on my own personal test gun, so don't get excited-- it still has to go through the current GA's before it's set in stone.