True, adding more levels create more lag but is correctable with server enhancement or upgrade.
Providing more space decreases the lag of the player density in a certain environment.
I figured this out with my game when lag started to play a role when it reached 102 players online. The community was small so putting them all at one place made the lag real I increased the player capacity on the server by replacing it with a new server(Transferring them caused issues with data loss made with the back-up of the past 12 hrs) The lag was still there so I added more levels Less lag then did the experiment again by putting them all at the same place and Tadaa Noticed it was the density![]()
I lost track Arrghh![]()





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