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Thread: Weapon Attachment Alternative- Weapon Internals!

  1. #1
    Big Cheese Captain Lazerlatte's Avatar
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    Weapon Attachment Alternative- Weapon Internals!

    Okay, so... BiTz says he can't do weapon attachments because it would simply be too much work to make all the necessary graphics. I can understand that. But... Maybe...


    ... We could be able to do stat upgrades in a different way. By changing and adding in internal parts! Basically, every gun would have a certain amount of slots. Expensive guns, like BAR, might only have one or two. But, a gun like handgun or starter would have 5 or so slots. In each slot, you can add an internal part that can modify the gun's stats! Every internal can be used in every gun. They behave mostly the same in different guns. Only one of an internal may be used in the same gun.

    Some examples


    Adv. Rifling- +1 damage.

    Low power sights- implies the use of less practical sights or scope. More spread.

    Low-pull trigger- less sleep.

    Incendiary Rounds- -1 damage, deals 3 damage over 1.5 sec. Every .5 sec.

    Light Metal- less freeze.

  2. #2
    Gunsmith lexon's Avatar
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    this...i like this...



    Quote Originally Posted by RecurveZ View Post
    Congrats to 2fast, Ventus, Noctis, Lexon, and Fluffy Panda on winning the first Gun Competition!
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  3. #3
    Street Boss
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    that's so cool , i like this
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  4. #4
    Street Boss crd's Avatar
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    [SIZE=3]
    Great idea! I created some more to help support the idea.
    These are only suggestions
    Red dot sight; Better Accuracy, aiming attachment.
    Big Pockets; Bigger ammunition clip, amount varied depending on the gun.
    Quick Draw; Faster reload time.
    Special; Adds a special effect to the gun, doesn't apply to all guns.
    Marksman; Faster fire rate.
    Light Metal; Decreases amount of freeze.
    Slight of Hand; Adds faster reload and fire rate.


  5. #5
    Big Cheese Captain Lazerlatte's Avatar
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    Quote Originally Posted by crd View Post
    [SIZE=3]
    Great idea! I created some more to help support the idea.
    These are only suggestions
    Red dot sight; Better Accuracy, aiming attachment.
    Big Pockets; Bigger ammunition clip, amount varied depending on the gun.
    Quick Draw; Faster reload time.
    Special; Adds a special effect to the gun, doesn't apply to all guns.
    Marksman; Faster fire rate.
    Light Metal; Decreases amount of freeze.
    Slight of Hand; Adds faster reload and fire rate.

    Gun parts, not perks lol

  6. #6
    Maybe new guns could be made one of each type (sniper, shotgun, rifle, pistol, etc.) and they should be priced around 50k. The guns themselves should be decent naked but getting them attachments could affect it statisticly with a few exceptions such as suppressors. The shop(if made) should be a gun factory and the guns are fresh so no attachments. All of them have spread even the snipers(which are just bolt actions). The attachments should be priced according to their purpose like a scope is more expensive then a laser. Each gun should have different amount of attachments based on their size and the type of gun it is. An example a pistol should have 3 slots and a rifle could have 4 or 5. Maybe an attachment that gives 2 more slots really one because of the one it takes up. People would be creating all sorts of things. Hopefully using a gun customized to be like his/hers play style. Like a defensive pistol or a crowd control shottie. Also we should be able to buy the same gun twice but NOT keep the attachments.
    Here is a list of some attachments:

    Sights-will affect the spread (maybe different affects on different types guns)
    Iron sights-original spread
    Close range sights(Red dot)-increase accuracy slightly
    Medium Range sights(Acog)-increase accuracy even more
    Long Range Scopes(Some kind of sniper scope)-Completely accurate

    Barrel Attachments
    Suppressor-purely cosmetic (Love me some suppressors <3)
    Bayonet-attachable melee
    Heavy barrel-add one damage
    Longer barrel-increase barrel size
    Sawed Off-Shorten your barrel for what ever reason

    Under Barrel Attachments
    Grenade Launcher- Shoots a frag
    Gas launcher-similar to ec one but a lot slower firing and no explosion
    Bipod-prone ability which extends barrel, sacraficies movement
    Under Barrel shotgun-its a shotgun under your gun
    Grips(angled, fore)-decreases freeze

    Side Rail Attachments
    Laser-cosmetic(color choices)
    Flashlight-more cosmetic(color choices)

    Clips
    Extended-more in one clip, longer reload
    Drum/Box Mags-more ammo=longer reload
    Quick reload mag- same ammo but quicker

    Ammo
    Poison bullets-poison but for less damage
    Incendiery-less direct damage but more damage over time
    Explosive rounds-again less damage for explosions (although i think maybe -2 damage just because of the fire after)
    Fmj-+1 damage
    Slugs(shotguns only)-one strong bullet
    Buck Shot(shotguns only)-bunch of little bullets

    Misc. Attachments
    Select Fire-burst,auto,semi
    Duel Wield-pistols only
    Knife out-Have a knife out instead of being able to duel wield
    Straight pull-(Bolt actions only)increase fire rate
    Stocks-reduce freeze or spread, either or
    Lighter Material (as said before)-decrease freeze
    Riot Shield-(only for smaller weapons) takes 1 damage from enemy bullets

    Thats all for now. If implemented it would be cool to see what everyone goes with, and to have guns that I would choose how it plays out.
    Last edited by Bombastic947; 11-18-2014 at 02:05 AM.
    Help me hatch.

  7. #7
    Veteran BEAR's Avatar
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    Quote Originally Posted by Bombastic947 View Post
    Maybe new guns could be made one of each type (sniper, shotgun, rifle, pistol, etc.) and they should be priced around 50k. The guns themselves should be decent naked but getting them attachments could affect it statisticly with a few exceptions such as suppressors. The shop(if made) should be a gun factory and the guns are fresh so no attachments. All of them have spread even the snipers(which are just bolt actions). The attachments should be priced according to their purpose like a scope is more expensive then a laser. Each gun should have different amount of attachments based on their size and the type of gun it is. An example a pistol should have 3 slots and a rifle could have 4 or 5. Maybe an attachment that gives 2 more slots really one because of the one it takes up.
    Here is a list of some attachments:

    Sights-will affect the spread (maybe different affects on different types guns)
    Iron sights-original spread
    Close range sights(Red dot)-increase accuracy slightly
    Medium Range sights(Acog)-increase accuracy even more
    Long Range Scopes(Some kind of sniper scope)-Completely accurate

    Barrel Attachments
    Suppressor-purely cosmetic (Love me some suppressors <3)
    Bayonet-attachable melee
    Heavy barrel-add one damage
    Longer barrel-increase barrel size
    Sawed Off-Shorten your barrel for what ever reason

    Under Barrel Attachments
    Grenade Launcher- Shoots a frag
    Gas launcher-similar to ec one but a lot slower firing and no explosion
    Bipod-prone ability which extends barrel, sacraficies movement
    Under Barrel shotgun-its a shotgun under your gun
    Grips(angled, fore)-decreases freeze

    Side Rail Attachments
    Laser-cosmetic(color choices)
    Flashlight-more cosmetic(color choices)

    Clips
    Extended-more in one clip, longer reload
    Drum/Box Mags-more ammo=longer reload
    Quick reload mag- same ammo but quicker

    Ammo
    Poison bullets-poison but for less damage
    Incendiery-less direct damage but more damage over time
    Explosive rounds-again less damage for explosions (although i think maybe -2 damage just because of the fire after)
    Fmj-+1 damage
    Slugs(shotguns only)-one strong bullet
    Buck Shot(shotguns only)-bunch of little bullets

    Misc. Attachments
    Select Fire-burst,auto,semi
    Duel Wield-pistols only
    Knife out-Have a knife out instead of being able to duel wield
    Straight pull-(Bolt actions only)increase fire rate
    Stocks-reduce freeze or spread, either or
    Lighter Material (as said before)-decrease freeze
    Riot Shield-(only for smaller weapons) takes 1 damage from enemy bullets

    Thats all for now.
    I like this idea.
    In game name: BEAR Canavi

  8. #8
    Big Cheese Captain Lazerlatte's Avatar
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    Quote Originally Posted by Bombastic947 View Post
    Maybe new guns could be made one of each type (sniper, shotgun, rifle, pistol, etc.) and they should be priced around 50k. The guns themselves should be decent naked but getting them attachments could affect it statisticly with a few exceptions such as suppressors. The shop(if made) should be a gun factory and the guns are fresh so no attachments. All of them have spread even the snipers(which are just bolt actions). The attachments should be priced according to their purpose like a scope is more expensive then a laser. Each gun should have different amount of attachments based on their size and the type of gun it is. An example a pistol should have 3 slots and a rifle could have 4 or 5. Maybe an attachment that gives 2 more slots really one because of the one it takes up. People would be creating all sorts of things. Hopefully using a gun customized to be like his/hers play style. Like a defensive pistol or a crowd control shottie. Also we should be able to buy the same gun twice but NOT keep the attachments.
    Here is a list of some attachments:

    Sights-will affect the spread (maybe different affects on different types guns)
    Iron sights-original spread
    Close range sights(Red dot)-increase accuracy slightly
    Medium Range sights(Acog)-increase accuracy even more
    Long Range Scopes(Some kind of sniper scope)-Completely accurate

    Barrel Attachments
    Suppressor-purely cosmetic (Love me some suppressors <3)
    Bayonet-attachable melee
    Heavy barrel-add one damage
    Longer barrel-increase barrel size
    Sawed Off-Shorten your barrel for what ever reason

    Under Barrel Attachments
    Grenade Launcher- Shoots a frag
    Gas launcher-similar to ec one but a lot slower firing and no explosion
    Bipod-prone ability which extends barrel, sacraficies movement
    Under Barrel shotgun-its a shotgun under your gun
    Grips(angled, fore)-decreases freeze

    Side Rail Attachments
    Laser-cosmetic(color choices)
    Flashlight-more cosmetic(color choices)

    Clips
    Extended-more in one clip, longer reload
    Drum/Box Mags-more ammo=longer reload
    Quick reload mag- same ammo but quicker

    Ammo
    Poison bullets-poison but for less damage
    Incendiery-less direct damage but more damage over time
    Explosive rounds-again less damage for explosions (although i think maybe -2 damage just because of the fire after)
    Fmj-+1 damage
    Slugs(shotguns only)-one strong bullet
    Buck Shot(shotguns only)-bunch of little bullets

    Misc. Attachments
    Select Fire-burst,auto,semi
    Duel Wield-pistols only
    Knife out-Have a knife out instead of being able to duel wield
    Straight pull-(Bolt actions only)increase fire rate
    Stocks-reduce freeze or spread, either or
    Lighter Material (as said before)-decrease freeze
    Riot Shield-(only for smaller weapons) takes 1 damage from enemy bullets

    Thats all for now. If implemented it would be cool to see what everyone goes with, and to have guns that I would choose how it plays out.
    Nonononono, the reason I suggested this is because Sam CANNOT do actual attachments. Most of you're idea is basically what he said cannot be done because of all the gfx work needed.

  9. #9
    He said it wouldn't be done because of how some guns have multiple skins and some skins have attachments and each one of those skins would need a graphic and gani for each attachment. It is too much work. I suggest making a few new guns with the ability to have attachments. It would probably still be a lot of work but it would be a lot less then doing attachments for a bar seeing as how it is just one gun with several skins.
    Help me hatch.

  10. #10
    Big Cheese Captain Lazerlatte's Avatar
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    Quote Originally Posted by Bombastic947 View Post
    He said it wouldn't be done because of how some guns have multiple skins and some skins have attachments and each one of those skins would need a graphic and gani for each attachment. It is too much work. I suggest making a few new guns with the ability to have attachments. It would probably still be a lot of work but it would be a lot less then doing attachments for a bar seeing as how it is just one gun with several skins.
    No extra gfx work would be necessary for this aside from icons of the internals.

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