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Thread: Feedback.

  1. #141
    1.Spar now adays is literally basically a competition on who can eat the most bullets while using the spammiest gun. this is actually 1 of the main reasons I use bar in spar so much.

    So heres my idea; There should be a lag button when you are sparring, so that way if u are in the middle of a spar and this guys is just chomping on your bullets like he has never eaten anything in his life you can just exit the spar without gaining a loss. Now mind you, you may only use this button 3 times a day and have to wait a full 24 hour cooldown period until the next 3 uses.

    2.Ok so as a player who has experienced what it is like to have someone enter your account without your consent and in essence screw u over because they got your information I have come up with a way to further protect someones account and maybe even solve the problem with people getting into your acc.

    Here's the idea...(this would only apply after the account is made) after an email is sent to a players account to allow access to the account i think there should also be a pm that is sent to the players account. This would stop people from getting into others peoples account because it wouldn't allow them to just have to send an email and then boom they got access because now they would have to go to get personal access from the owner of the account.

  2. #142
    Veteran Jahola's Avatar
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    I would like to see a radio station run by either players or staff and also with certain measures in place perhaps a jukebox (furniture) that players can place in their house, the idea being that people can request music from youtube or soundcloud on the jukebox which will play to everybody who is in the player's house (Could be difficult due to certain limitations)
    PM me in-game or message me here if you have any issues or enquiries.
    Contact Email:[email protected]


    Learning C#


  3. #143
    Soldier Jay Gallarado's Avatar
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    Quote Originally Posted by Collin Rosato Magus View Post



    Tyler, brought up the great idea of adding the ability to be able to pk in your house/gang house. I think this is a great idea. You should be able to purchase a "pk arena" at a furniture store. Basically, instead of having it be a purchasable spar arena, it would be something that you can stretch out to the length and width of the area that you want to be able to pk in. Once you've stretched over the area you want to be able to kill in, you should click an 'add' button to make that area a pk zone. Players could then add barriers, and come up with their own games and invite friends to their house to fight. If you want the area to no longer be a pk zone, with the click of the button, it's a safe zone, and you can switch it back to a pk zone whenever you'd like. The kills wouldn't count, but if you were to kill someone in your house, they would still go through the death gani.
    i really hope this happens
    have any questions or concerns? Shoot me a pm.

  4. #144
    make me manager, I'll fix the whole server for free. With one command to the NPCS server, EZ.

  5. #145
    Banned
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    Quote Originally Posted by Unofficial Era News View Post
    make me manager, I'll fix the whole server for free. With one command to the NPCS server, EZ.
    Hear ye hear ye.
    The new manager.

  6. #146
    Quote Originally Posted by Jahola View Post
    I would like to see a radio station run by either players or staff and also with certain measures in place perhaps a jukebox (furniture) that players can place in their house, the idea being that people can request music from youtube or soundcloud on the jukebox which will play to everybody who is in the player's house (Could be difficult due to certain limitations)
    Probably won't be able to due that cus vulgar language and copyright

  7. #147
    I think there should be trivia in the events. and you can train for them as well by adding special places where you can compete against others in trivia.
    Last edited by Ace; 02-23-2015 at 06:00 PM. Reason: Vulgar

  8. #148
    Veteran Smilez's Avatar
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    I want a pony and chocolate ice cream.

    - - - Updated - - -

    In graal I would like to see more of those special random events like the big hide and seek for souzien layerd hosted but the prize could be different cuz a souzien is waaaaay too extreme lol
    IGN: Chains J.

  9. #149
    Crow Greeze's Avatar
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    Well, I would really want to see gun attachements such as FMJ, stock, slug rounds, underbarrel flamethrower and such.

    pretty please?

  10. #150
    Quote Originally Posted by Deadwinter View Post
    1.Spar now adays is literally basically a competition on who can eat the most bullets while using the spammiest gun. this is actually 1 of the main reasons I use bar in spar so much.
    Spammiest gun: Yes.
    The server's top tier guns have been in circulation long enough for a vast amount of the population to get their hands on them.
    And yes- as time has progressed, the guns have gradually gotten more and more overpowered; therefore lowering the skill requirements to gain the win.
    And yes - In smaller arenas, these guns reign supreme because there's not adequate space to dodge the bullets they produce.

    "Eating Bullets": No.
    People talk about "eating" as if the individual is purposely running into bullets, with full confidence that their character isn't going to take damage.
    I'm afraid this is not the case.

    I've touched on this topic before, and once again, I must highlight this fact:
    Regardless of how bad their internet connection is, they still have to dodge bullets.

    For the sake of example, I'm going to use a nice round number.
    Let's say you're in a spar with somebody that somebody has a 2-second delay.
    Given this delay, the data packets being sent to their client are two seconds behind real-time.

    So when you fire a bullet at 1:02:02 PM, the bullet comes out of your gun, travels across the spar, and hits your opponent.
    This is what you see when you call them an "eater".

    However, your opponent has a two-second delay. So on their client, the bullet doesn't even come out of your gun until 1:02:04 PM.

    Since it only takes about 2.5 seconds for a bullet to go from one end of an iPhone-sized spar arena to the other, by the time the opponent even sees the bullet, it will be gone on your screen.
    If the opponent dodges the bullet anywhere between 1:02:04 PM and 1:02:06 PM, it will look as if they're eating it on your client; when in fact, they're dodging it on theirs.

    Unfortunately for these perpetual laggers, the delay is static.
    There are moments where the connection goes down alltogether, and when it catches up, the bullets that were conceived during the down time are simultaneously populated; creating undodgable walls.
    Also, during these moments of down time, the serverside scripts (melee, explosions) can easily mow them down. By the time they catch up, they're killed.
    Bullets are client side, which is why they don't effect laggers in the way that melee/explosions do.

    If I had to give any advise on the matter of going against a lagger (or if you have a little lag on your end):

    The first prerogative of any fight should to first determine the delay between you and your opponent.
    You do this by firing bullets, seeing which ones land damage, and doing some mental calculation to determine
    how much time lapsed between that bullet's real location, and the location that the opponent was when it hit them.
    Once you have that time, apply it for the remainder of the fight; we'll call it X.

    Continue the fight as you normally would, only do it X seconds sooner(or later, if you're the one lagging).
    Usually, once you land one hit on your opponent, and figure out where they "really" are, the rest of the fight goes like any other.

    You should never assume that there's going to be zero delay between the two of you.
    This game simply isn't that cut and dry.

    Part of being a skilled player is taking this into account, and automatically applying it to every fight you enter.
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