
Originally Posted by
A Friend
Another thing - Along with the addition of gang hats to the game as a form of reward for gangs achieving a set number of hours, how about adding extra features to the gang house for rewards as well?
For an example, at 500 hours or so the gang will have the ability to put a private spar in the gang leader's gang house
and at 1000 hours the gang will be able to have a shop which sells commodities e.g Shovels and Ammo at a reduced price?
Just for your consideration.