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Thread: Multiplex - Feedback

  1. #51
    What Happen To TTS in MPX That should be but in MPX that sounds like something people will ikr In MPX

  2. #52
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    Quote Originally Posted by Sabre View Post
    What Happen To TTS in MPX That should be but in MPX that sounds like something people will ikr In MPX
    It's all in the works - can't say a release date for it but it'll release at some point in time.

    It will 100% happen but it's a progress that takes time.

  3. #53
    Veteran graal master's Avatar
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    it would be amazing if we can earn points to chage our gun stats by winning matches

  4. #54
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    Quote Originally Posted by graal master View Post
    it would be amazing if we can earn points to chage our gun stats by winning matches
    Won't happen.

    Multiplex is supposed to be a skill-based environment - same chances for everybody.
    Everybody spars under the same conditions, no one has an advantage other than his own skill.

  5. #55
    AR NAbe's Avatar
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    Quote Originally Posted by Anero View Post
    Won't happen.

    Multiplex is supposed to be a skill-based environment - same chances for everybody.
    Everybody spars under the same conditions, no one has an advantage other than his own skill.
    I know you might be getting annoyed by this but, the tiles are still messed up for me and poe. Possible fix? If not, Its fine Ill just spar on idevice.

  6. #56
    Should overhaul and add rewards for Gang Spar and Base Battle so people start playing them more. Also weekly tournaments and events would be nice

  7. #57
    Quote Originally Posted by graal master View Post
    it would be amazing if we can earn points to chage our gun stats by winning matches
    Others have recommended this, until they realized that such a change would give a mechanical advantage to people who are already performing well.
    Not only would this be contrary to the skill-based philosophy of Multiplex, but this "make the strong even stronger" mentality is really detrimental to any game.

    It essentially discourages newer people from playing, because they're going in with a double disadvantage: in experience, and in weaponry.
    Net result: Lower playercount.

    We don't have to look very far to see this in action-- just look at Ol' West.

    They have a system with Gang Points, where gang members are individually rewarded for their contribution to the Gang's success.
    Then they have a "Gang point shop", where people can exchange their gang points for overpowered melee weapons (fast attack rate, competitive damage, long reach).

    In theory, it's a fantastic idea. But they've executed it very poorly.
    In the beginning, I'm sure this was a fair system, but if you fast forward for any appreciable period of time, look at the environment it has created:

    On my last visit to Ol West, I couldn't help but notice that practically every member of the "top gang" had at least a couple of these "rewards".
    You have a situation where the gangs that have won in the past, have a secured victory in the future, given that a good portion of their member base has a weapon advantage.

    So now those members are winning even more gang points, to buy even more overpowered weapons.

    It doesn't take a wild imagination to forecast that this would discourage newer players.

    I was personally put off by this reverse-robin-hood situation, so I haven't been on Ol' West since.
    I can only hope that they have since remedied this -- the server has potential otherwise.

    But yeah -- not something I would want to bring to Era-- much less Multiplex.
    Tune in for live streaming action from gang bases, events, and other iEra activities, with commentary!


  8. #58
    Quote Originally Posted by Meph View Post
    Others have recommended this, until they realized that such a change would give a mechanical advantage to people who are already performing well.
    Not only would this be contrary to the skill-based philosophy of Multiplex, but this "make the strong even stronger" mentality is really detrimental to any game.

    It essentially discourages newer people from playing, because they're going in with a double disadvantage: in experience, and in weaponry.
    Net result: Lower playercount.

    We don't have to look very far to see this in action-- just look at Ol' West.

    They have a system with Gang Points, where gang members are individually rewarded for their contribution to the Gang's success.
    Then they have a "Gang point shop", where people can exchange their gang points for overpowered melee weapons (fast attack rate, competitive damage, long reach).

    In theory, it's a fantastic idea. But they've executed it very poorly.
    In the beginning, I'm sure this was a fair system, but if you fast forward for any appreciable period of time, look at the environment it has created:

    On my last visit to Ol West, I couldn't help but notice that practically every member of the "top gang" had at least a couple of these "rewards".
    You have a situation where the gangs that have won in the past, have a secured victory in the future, given that a good portion of their member base has a weapon advantage.

    So now those members are winning even more gang points, to buy even more overpowered weapons.

    It doesn't take a wild imagination to forecast that this would discourage newer players.

    I was personally put off by this reverse-robin-hood situation, so I haven't been on Ol' West since.
    I can only hope that they have since remedied this -- the server has potential otherwise.

    But yeah -- not something I would want to bring to Era-- much less Multiplex.
    holy crap meph is on, ;-;.

  9. #59
    Overlord Sottocapo N!chola$'s Avatar
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    I love it. already have some of the rewards.

    Have a nice day!

  10. #60
    Veteran Yazan-DK's Avatar
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    Maybe a triple-threat spar where it needs 3 people to happen and 3 people go free for all in a normal spar room I'd suggest the win-lose points as this: a winning point to the last man alive - a losing point for the one who dies first and no winning nor losing points to the guy who dies after the first person is dead

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