
Originally Posted by
Meph
Others have recommended this, until they realized that such a change would give a mechanical advantage to people who are already performing well.
Not only would this be contrary to the skill-based philosophy of Multiplex, but this "make the strong even stronger" mentality is really detrimental to any game.
It essentially discourages newer people from playing, because they're going in with a double disadvantage: in experience, and in weaponry.
Net result: Lower playercount.
We don't have to look very far to see this in action-- just look at Ol' West.
They have a system with Gang Points, where gang members are individually rewarded for their contribution to the Gang's success.
Then they have a "Gang point shop", where people can exchange their gang points for overpowered melee weapons (fast attack rate, competitive damage, long reach).
In theory, it's a fantastic idea. But they've executed it very poorly.
In the beginning, I'm sure this was a fair system, but if you fast forward for any appreciable period of time, look at the environment it has created:
On my last visit to Ol West, I couldn't help but notice that practically every member of the "top gang" had at least a couple of these "rewards".
You have a situation where the gangs that have won in the past, have a secured victory in the future, given that a good portion of their member base has a weapon advantage.
So now those members are winning even more gang points, to buy even more overpowered weapons.
It doesn't take a wild imagination to forecast that this would discourage newer players.
I was personally put off by this reverse-robin-hood situation, so I haven't been on Ol' West since.
I can only hope that they have since remedied this -- the server has potential otherwise.
But yeah -- not something I would want to bring to Era-- much less Multiplex.