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Thread: What if Perfect shape was removed?

  1. #91
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by BlinkEra View Post
    They should just update the structures of some bases to make this more competitive and less about spam. Basing gets boring when you're shooting at a door for hours at a time. That's not right. Basing should be about having a quality weapon and being skillful with it, that you can gather friends and take a base.
    It is impossible to have a base like that unless it is like the southridge battle base or whatever it's called or having a layout like lethal. The whose basing mechanic relies on the base doors, and whenever there are doors there are people that can spam.
    The issue isn't the bases it's the guns themselves

  2. #92
    Street Boss XR's Avatar
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    Quote Originally Posted by BiTzSam View Post
    It is impossible to have a base like that unless it is like the southridge battle base or whatever it's called or having a layout like lethal. The whose basing mechanic relies on the base doors, and whenever there are doors there are people that can spam.
    The issue isn't the bases it's the guns themselves
    It's just about the player skill maybe and how fast people can actually take the base. But when you get 15+ members it's kinda hard, at the same time it's extremely fun in 15 v 15 situations, lots of pks!

    - - - Updated - - -

    Quote Originally Posted by BlinkEra View Post
    Just slightly reduce the damage (or abilities) of a chem. Either way, that'd shatter many aspiring chem users dreams and it would allow for basing to involve a vast quantity of melees. With this new system, spammy weapons should be left out. Basing involves skill, not spamming at a door.
    Yeah, I'm 170/200, I'd like to have a Chem that's not nerfed

  3. #93
    Gun Admin BiTzSam's Avatar
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    A lot of people have chem now so it's kinda becoming a potential reality for a nerf to come if it gets out of hand. Limitability allows for stronger weapons but at this point you see multiple people with chems daily, sometimes even 2-3 just in one base.

    The guns themselves aren't the thing thats op it's just the explosive radius and the fact that when you have multiple guns doing it then it ruins the flow of basing.
    Same thing happened with the minigun.

    I'd also just like to point out I had nothing todo with the chem being added, and i've always been annoyed at the fact that an explosive gun was added with the current firerate it has, simply due to the explosion radius and that you don't even have to hit the person directly to damage them.


    It's like the renegade blade. Is it OP against other melees? Sure. Will it get nerfed? No. Why? Because less than 10-15 people will ever have it (if that even, i'd say closer to 8 people) and therefore it isn't a problem when it's only 8/5000 active players.
    If the chem gun on release was limited to the first 10 people who buy it and then nobody else could then the gun would probably even be buffed from what it currently is. But it isn't, and at this point i'd say closer to 40-50~ people have it/ are close to it, maybe even more.

  4. #94
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    just remove chem and replace it with a 200 EC healing, 8 dmg shooting, bullet blocking melee

  5. #95
    Yes Sottocapo imaginary's Avatar
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    Quote Originally Posted by BiTzSam View Post
    A lot of people have chem now so it's kinda becoming a potential reality for a nerf to come if it gets out of hand. Limitability allows for stronger weapons but at this point you see multiple people with chems daily, sometimes even 2-3 just in one base.

    The guns themselves aren't the thing thats op it's just the explosive radius and the fact that when you have multiple guns doing it then it ruins the flow of basing.
    Same thing happened with the minigun.

    I'd also just like to point out I had nothing todo with the chem being added, and i've always been annoyed at the fact that an explosive gun was added with the current firerate it has, simply due to the explosion radius and that you don't even have to hit the person directly to damage them.


    It's like the renegade blade. Is it OP against other melees? Sure. Will it get nerfed? No. Why? Because less than 10-15 people will ever have it (if that even, i'd say closer to 8 people) and therefore it isn't a problem when it's only 8/5000 active players.
    If the chem gun on release was limited to the first 10 people who buy it and then nobody else could then the gun would probably even be buffed from what it currently is. But it isn't, and at this point i'd say closer to 40-50~ people have it/ are close to it, maybe even more.
    Nice so why does it cost 200 ec again

  6. #96
    Street Boss XR's Avatar
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    Quote Originally Posted by BiTzSam View Post
    A lot of people have chem now so it's kinda becoming a potential reality for a nerf to come if it gets out of hand. Limitability allows for stronger weapons but at this point you see multiple people with chems daily, sometimes even 2-3 just in one base.

    The guns themselves aren't the thing thats op it's just the explosive radius and the fact that when you have multiple guns doing it then it ruins the flow of basing.
    Same thing happened with the minigun.

    I'd also just like to point out I had nothing todo with the chem being added, and i've always been annoyed at the fact that an explosive gun was added with the current firerate it has, simply due to the explosion radius and that you don't even have to hit the person directly to damage them.


    It's like the renegade blade. Is it OP against other melees? Sure. Will it get nerfed? No. Why? Because less than 10-15 people will ever have it (if that even, i'd say closer to 8 people) and therefore it isn't a problem when it's only 8/5000 active players.
    If the chem gun on release was limited to the first 10 people who buy it and then nobody else could then the gun would probably even be buffed from what it currently is. But it isn't, and at this point i'd say closer to 40-50~ people have it/ are close to it, maybe even more.
    I say put a cap on the gun, once a certain amount of people get it just remove it. There has been plenty of time to get one, and it's players faults for not working towards it. Simply allow only maybe 75-100 in game then totally remove it.

    That will keep it rare and fair for the players who worked their butt off in the time being to get one. limiting the amount of chemical guns also means it doesn't need to be nerfed, which it shouldn't be either way considering how much it costs

  7. #97
    Sam I cant stress this enough yes do that so noobs dont depend on 5 shot kill bar spam in bases

    Too many people have chem stop cryin about 1 less dmg

    Also sam its better for the gun descriptions like if it says gun is 8 dmg then its 8


    The old ec shop should have been removed the chem is annoying now because of how many people saved for it

    I would say just do it sam idk why people are raging lol ALL the guns will be lowered 1 dmg not only bar

    This will be better for all of us are u guys seriously happy with going to a base and facing plenty of bar noobs who all they have to do hit the attack button waiting on a 5 shot kill

    about the minigun and ripper he said dooo NOT worry he will make sure it will stay the exact same no gun will get weaker/stronger the only difference is ONE more shot to kill

  8. #98
    Overlord Sottocapo N!chola$'s Avatar
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    Quote Originally Posted by Xur View Post
    It's just about the player skill maybe and how fast people can actually take the base. But when you get 15+ members it's kinda hard, at the same time it's extremely fun in 15 v 15 situations, lots of pks!

    - - - Updated - - -


    Yeah, I'm 170/200, I'd like to have a Chem that's not nerfed
    I'm at 153/200
    Ask me anything and ill try my best to answer

  9. #99

    What if Perfect shape was removed?

    Dont make it its useless
    Imagine bar vs bar both of them needs 5 bullets so they die
    Lets say bar now became 9 dmg both needs 6 bullets it's actually useless and from this i can predict that era deciding to get a better gun in future than bar which will be 10dmg.

    Sent from my iPad using Tapatalk

  10. #100
    Nothing happen to remove 1+ bonus damage for all guns everyday. Just continue to buy the guns for end up
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