Quote Originally Posted by BiTzSam View Post
Effectively making it a slower BAR that also deals explosive damage with the added benefit that the bullets have a higher hit radius. I believe the explosive damage has the potential to deal 16 or so damage if you get hit by the bullet and an explosion. Haven't trialled it so not sure yet. If it's too strong (People are getting 4 shot kills) then i'll change the damage up again but this way the chem gun still is a strong/ usable weapon as it's comparable to the bar, potentially better in some situations as your bullets may damage them due to the enlarged hit radius that otherwise would have been dodged by the bar.
This is what I have little hope in as they don't really register as luck but more of 1 bullet only.