That literally has 0 relevance to this topic.
Just in BBZ and counted 6 chem guns in the one base at the same time. 1-2 is bad enough as it is with it's old stats
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You guys can either come to a realistic compromise or i'll just keep the stats the same but block it from being used in bases entirely. The gun was extremely strong after the change, it was basically a 12 damage shipka. It has the same freeze as shipka, shoots a little fast than shipka and whilst shipka shoots 2 bullets the chem has an enlarged bullet hitbox so it's basically the same damage radius as the shipka.