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Thread: Future base system

  1. #11
    I'm a Cowboy Bay-Bee Sottocapo
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    Quote Originally Posted by Frasky View Post
    I thought GENC Stopped basing a while back
    It's an example..I don't know if they stopped basing or not.

  2. #12
    Quote Originally Posted by Frasky View Post
    if they wanted basing to be balanced they would've done it before, new gangs do have a chance. Look at bhades, they're new and they've successfully gotten over 600 hours, It's not if they're a new or and old gang

    If anyone fails at starting a gang, they should find viable basers to help and lead. I didnt understand your reasons but it's not about if the gang is "New" or "Old" It's only about the players in them, you always see new gangs try to start basing every day in start "M4 or better to join" which get Nowhere.

    tl;dr if you have over 300k kills and friends alike you can start a basing gang. if you have 7000 kills and friends alike, it's most likely not going to happen
    Bhades are NOT new, I was apart of bhades in 2014. They share with navy and are peace with almost every successful gangs.


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  3. #13
    Big Cheese Captain LYK08's Avatar
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    Quote Originally Posted by Beo View Post
    Its weird most of the gangs that's basing in era rn is a new gangs and unfortunately not legit and meaning of not legit gangs this gangs that relies on peace gangs help and friends list to hold a base its more worst some of them just rec up who ever enters the base in my point of view something that can be done preventing this to happen which is making the bases works with standard align thats number 1 suggestion ,, the 2nd suggestion that everyday or week or month or hour the align of the base changes so the basers will fight up to get the base and it will end home basing and camping issues and it will decrease peace and relying on others it will make the basing more reality and giving new gangs to have a chance to hold a base the strongest get to hold the base
    Base should be earned by fighting over it.


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    GnR family needs tachi, eh?

    I disagree.
    The fact that players can explot diplomacy with other gangs is their intellectual benefit. They are wise enough to make friends to assist them in basing, shouldn't they get the credits?
    As you've said, bases should be earned by fighting for it. So if you want tachi, then fight for it. If I'm not wrong you Grim lost the base because of thee GrimObs warfare that lasted so long I think they can publish their own history books already.
    A TAX DOES THE BEST ATTACKS ON UNFAIRNESS.

  4. #14

    Future base system

    Quote Originally Posted by lyk12345 View Post
    GnR family needs tachi, eh?

    I disagree.
    The fact that players can explot diplomacy with other gangs is their intellectual benefit. They are wise enough to make friends to assist them in basing, shouldn't they get the credits?
    As you've said, bases should be earned by fighting for it. So if you want tachi, then fight for it. If I'm not wrong you Grim lost the base because of thee GrimObs warfare that lasted so long I think they can publish their own history books already.
    Huh who said that gnr family wants tachi no one mentioned that!
    Let me tell you how grim lost war grim was attacked by all gangs while chems where allowed we had no chems while ds had tons and tho obs and the rest of the gangs had some chems and yet it was hard to take us coz we are legit hence , you need to thank god that chems where allowed that time

    And about making peaces to get benefits of it ok but current gangs peaces all the maps so when ever one of them get attacked u will find 3 gangs at least helping this gang and when i talked about non legit gangs those who fully depends on peace gangs to secure their base every time they lose it so basically new gangs got 0 chance to start basing coz of the peace and campaign in one base and if you said there is new gangs in era right now basing without mentioning names
    They are just a branches of another gang you will find that they are the same basers just under new gang name so the system i suggested up will break this issues and will give more chance to new gangs to start basing

    And a small request try to keep the discussion general without mentioning gangs names and point to a specific gangs thanks.

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    Last edited by Beo; 04-18-2017 at 11:49 AM.

  5. #15
    BLACKPINK's Fan Boy Kos2o179's Avatar
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    #1 Gang become number #2 the end


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  6. #16
    Soldier Jacob Graal's Avatar
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    I'm doubtful the already established basing system would be reworked, and if it was that could be fun, but could be disappointing to some. Introducing more unique bases could help new gangs establish somewhat, but also brings the possibility of old gangs taking over. I don't think there's an easy solution, at all. Usually the formula for old gangs is complete their hours, then move onto a new gang (as seen by obsidian and iFreeze) basically, I assume for more rewards.

  7. #17
    Simply put. The system in place works IMO. The issue comes from finding good players who aren't already loyal to a well know gang, who will take a risk on a new gang, and who want to put in the lead effort to take a small fry gang and make it something self sustaining. So the question shouldn't be "how do we fix a broken system", but rather "how can we even the playing field between a large gang (recruit with ease, active sub gang, kik communication, has allies) and the small guy (people aren't as eager to join, doesn't get assistance from other gangs). One radical possibility I see is restructuring the amount of people allowed in a gang and nerf sub-gangs; this would never fly though with the community so consider it just an example of what I mean.

  8. #18
    Overlord Sottocapo N!chola$'s Avatar
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    Quote Originally Posted by Beo View Post
    Huh who said that gnr family wants tachi no one mentioned that!
    Let me tell you how grim lost war grim was attacked by all gangs while chems where allowed we had no chems while ds had tons and tho obs and the rest of the gangs had some chems and yet it was hard to take us coz we are legit hence , you need to thank god that chems where allowed that time

    And about making peaces to get benefits of it ok but current gangs peaces all the maps so when ever one of them get attacked u will find 3 gangs at least helping this gang and when i talked about non legit gangs those who fully depends on peace gangs to secure their base every time they lose it so basically new gangs got 0 chance to start basing coz of the peace and campaign in one base and if you said there is new gangs in era right now basing without mentioning names
    They are just a branches of another gang you will find that they are the same basers just under new gang name so the system i suggested up will break this issues and will give more chance to new gangs to start basing

    And a small request try to keep the discussion general without mentioning gangs names and point to a specific gangs thanks.

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    There should be 2 bases at countryside that are for gangs starting up. Let's say one base ONLY allows gangs that have 1k or less then the second base is for 1k-2k.
    Ask me anything and ill try my best to answer

  9. #19
    Quote Originally Posted by Silver the Cat View Post
    Simply put. The system in place works IMO. The issue comes from finding good players who aren't already loyal to a well know gang, who will take a risk on a new gang, and who want to put in the lead effort to take a small fry gang and make it something self sustaining. So the question shouldn't be "how do we fix a broken system", but rather "how can we even the playing field between a large gang (recruit with ease, active sub gang, kik communication, has allies) and the small guy (people aren't as eager to join, doesn't get assistance from other gangs). One radical possibility I see is restructuring the amount of people allowed in a gang and nerf sub-gangs; this would never fly though with the community so consider it just an example of what I mean.
    True maybe no more sub gangs that would help a lot just imagine there is no subs so we are talking about a limit members that a gang can have 25 members peace gangs can still be there but wont be effective much it will make the gangs thats basing depend more on themselves .... coz subs actually where most peace gangs members joins so they auto tag sub tag and help base.


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  10. #20
    Quote Originally Posted by N!chola$ View Post
    There should be 2 bases at countryside that are for gangs starting up. Let's say one base ONLY allows gangs that have 1k or less then the second base is for 1k-2k.
    Only 2? I think more as i heard its a bigger or same size as current map still the branch gangs will go there base and get the help from main gang and peace gangs still wont change anything. It will just allow more branch gangs to go there.


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