Page 21 of 114 FirstFirst ... 11 19 20 21 22 23 31 71 ... LastLast
Results 201 to 210 of 1137

Thread: READ- Weapon Rebalancing

  1. #201
    Quote Originally Posted by BiTzSam View Post
    You didn't read what I said or read my response to that guy. Both of those guns are being nerfed so what are you trying to say?

    - - - Updated - - -



    You don't understand the context of gun hierarchies I was referring to. I said despite the rebalanace the guns hierarchies would remain UNCHANGED. Meaning whilst the guns are each worse than before, they aren't worse than certain guns that they were better than before. Just the extent that they are better will not as be high as before.

    Eg bar will be slower and worse than current bar, but so will the gm4. Meaning both guns are worse than before but the bar still remains stronger than the gm4 and etc

    - - - Updated - - -



    I didn't get my bar for free I paid for it aswell before I became staff. I'm happy for things I paid for to be nerfed to make the game more skillbased because it makes the gameplay a more rewarding experience than the mindless repetitive spam fighting that it currently is.

    You're a baser part of one of the larger gangs part of the gang 'truce, so I don't expect you to understand as the majority of your time spent on this game within the past few months would have revolved around defending a base by standing in a doorway spamming a bar
    Thats cool are you going to increase the M4A3 reload time. Its basically like GM4 & Ion Carbine before nerf, both guns are going to have significantly longer reload 0.5-.55 but you only made M4A3 0.35. I try my best to take advantage of when a players reload time is & against a gun with such high firerate & low freeze, I can say from experience its going to quite difficult.

    - - - Updated - - -

    I just recently attacked a gang in tachi with a noob gang. Overall, i'd say it was quite fun provided both sides had roughly the same amount of players. Both gangs had equal opportunity.
    I'm initially for the move to nerf the guns but now I'm more on the fence.
    It seems to be me a lot of noobs are more than wiling to iTunes for bar.
    Just a thought but maybe the problem is these allies not necessarily the guns? I mean Bitzsam's theory is if Cheaper guns could compete with OP guns maybe more people would base & if more people base the allies wouldn't be able to work because the allies had to defend their own base. Something I'd like to point out is not all alllies work like that, some allies work like my active members help you 12 hours then they take turn vice versa. Also some are just subs that never take the base & they only help the main gang forever in which case the alliance would still work. On which case their superior numbers would still come out on top. However, one could argue that if true that Op guns weren't as OP & cheaper guns could compete one would be able to easier recruit allies to help raid.

    Personally, I don't know if things will work out that way only time will tell.
    Last edited by Donald; 05-09-2017 at 05:04 PM.

  2. #202
    Overlord Sottocapo N!chola$'s Avatar
    Join Date
    Jun 2015
    Location
    Canada
    Posts
    4,784
    Quote Originally Posted by Donald View Post
    Thats cool are you going to increase the M4A3 reload time. Its basically like GM4 & Ion Carbine before nerf, both guns are going to have significantly longer reload 0.5-.55 but you only made M4A3 0.35. I try my best to take advantage of when a players reload time is & against a gun with such high firerate & low freeze, I can say from experience its going to quite difficult.

    - - - Updated - - -

    I just recently attacked a gang in tachi with a noob gang. Overall, i'd say it was quite fun provided both sides had roughly the same amount of players. Both gangs had equal opportunity.
    I'm initially for the move to nerf the guns but now I'm more on the fence.
    It seems to be me a lot of noobs are more than willing to iTunes for bar.
    Just a thought but maybe the problem is these allies not necessarily the guns? I mean Bitzsam's theory is if Cheaper guns could compete with OP guns maybe more people would base.

    Personally, I don't know if this is true only time will tell.
    I appreciate what BiTzSam is trying to do but there is way more negative vibe going around due to this upcoming BIG change.
    Ask me anything and ill try my best to answer

  3. #203
    Reread my post Nicholas I updated it lol.

  4. #204
    Street Boss XR's Avatar
    Join Date
    May 2015
    Location
    Canada
    Posts
    945
    Quote Originally Posted by Donald View Post
    Thats cool are you going to increase the M4A3 reload time. Its basically like GM4 & Ion Carbine before nerf, both guns are going to have significantly longer reload 0.5-.55 but you only made M4A3 0.35. I try my best to take advantage of when a players reload time is & against a gun with such high firerate & low freeze, I can say from experience its going to quite difficult.

    - - - Updated - - -

    I just recently attacked a gang in tachi with a noob gang. Overall, i'd say it was quite fun provided both sides had roughly the same amount of players. Both gangs had equal opportunity.
    I'm initially for the move to nerf the guns but now I'm more on the fence.
    It seems to be me a lot of noobs are more than wiling to iTunes for bar.
    Just a thought but maybe the problem is these allies not necessarily the guns? I mean Bitzsam's theory is if Cheaper guns could compete with OP guns maybe more people would base & if more people base the allies wouldn't be able to work because the allies had to defend their own base. Something I'd like to point out is not all alllies work like that, some allies work like my active members help you 12 hours then they take turn vice versa. Also some are just subs that never take the base & they only help the main gang forever in which case the alliance would still work. On which case their superior numbers would still come out on top. However, one could argue that if true that Op guns weren't as OP & cheaper guns could compete one would be able to easier recruit allies to help raid.

    Personally, I don't know if things will work out that way only time will tell.
    Nerfing the guns won't attract anyone, it'll only push people out as their not getting the bang for their buck. That's my theory anyways, 90% of the server sits at start and it's been that way for 4 years, I don't expect anything to change anytime soon
    yo

  5. #205

    READ- Weapon Rebalancing

    Quote Originally Posted by BiTzSam View Post
    You didn't read what I said or read my response to that guy. Both of those guns are being nerfed so what are you trying to say?

    - - - Updated - - -



    You don't understand the context of gun hierarchies I was referring to. I said despite the rebalanace the guns hierarchies would remain UNCHANGED. Meaning whilst the guns are each worse than before, they aren't worse than certain guns that they were better than before. Just the extent that they are better will not as be high as before.

    Eg bar will be slower and worse than current bar, but so will the gm4. Meaning both guns are worse than before but the bar still remains stronger than the gm4 and etc

    - - - Updated - - -



    I didn't get my bar for free I paid for it aswell before I became staff. I'm happy for things I paid for to be nerfed to make the game more skillbased because it makes the gameplay a more rewarding experience than the mindless repetitive spam fighting that it currently is.

    You're a baser part of one of the larger gangs part of the gang 'truce, so I don't expect you to understand as the majority of your time spent on this game within the past few months would have revolved around defending a base by standing in a doorway spamming a bar
    I am a baser but i know that spar complex really sucks due to spam it make me nervous not like mpx calm play and fun and i do know something that your nerf to the guns will effect the pking in streets for example most people use psg auto mode to spamm so they can pk and your taking it away so it will ruin it and people use p2ks , bar ,shipka to pk not just to base and spar
    There is 3 ways i would suggest which will be helpful for your idea 1) The guns u mentioned in the thread status only get changed when u enter the base / spar complex building-arenas 2) Which I like the most to be done is to decrease clip..ammo and leave the status as it is the lower clip the less spam the wiser u shoot,

    3)I the upcoming countryside u can apply your ideas there making the base work like mpx idea somehow it requires a gun with limit points and every player have the right to grab the gun so it focuses on skill/combat play just as u want.

  6. #206
    one way to make basing/pking/sparring useful and allowing it to be more challenging is by adding daily assignments. in which players who get for ex let say 500 pks, 100 spar wins will get an ec piece. This modifier shall reset per day and having weekly assignments for like getting 1k spar wins or 5-10k pks a week will grant a full ec. That's just an idea if you want players to leave astros and start and get attracted to some pvp activities.

  7. #207
    Street Boss XR's Avatar
    Join Date
    May 2015
    Location
    Canada
    Posts
    945
    Quote Originally Posted by Archer Savage View Post
    one way to make basing/pking/sparring useful and allowing it to be more challenging is by adding daily assignments. in which players who get for ex let say 500 pks, 100 spar wins will get an ec piece. This modifier shall reset per day and having weekly assignments for like getting 1k spar wins or 5-10k pks a week will grant a full ec. That's just an idea if you want players to leave astros and start and get attracted to some pvp activities.
    This^

  8. #208
    Gun Admin BiTzSam's Avatar
    Join Date
    Jun 2013
    Location
    Australia
    Posts
    1,940
    Quote Originally Posted by Archer Savage View Post
    one way to make basing/pking/sparring useful and allowing it to be more challenging is by adding daily assignments. in which players who get for ex let say 500 pks, 100 spar wins will get an ec piece. This modifier shall reset per day and having weekly assignments for like getting 1k spar wins or 5-10k pks a week will grant a full ec. That's just an idea if you want players to leave astros and start and get attracted to some pvp activities.
    That's already going to be done in addition to this. I had planned to try get a new daily job activity that gave everyone a set number of kills they needed to get within the day using a randomly assigned weapon. That way it would make more people participate in pkings and would add more diversity to the guns being used at least for a little while during the day whilst people are trying to do the daily

  9. #209
    Talking about People In Astro/Start and such Admins should add something in game that looks interesting for does in Start/Astro that might get them out of Does spots and basically will get every person to do something on Era and not just sit there and afk or just talk this will probably be a good thing for the server and the people just sitting down and stuff.

  10. #210
    Quote Originally Posted by BiTzSam View Post
    That's already going to be done in addition to this. I had planned to try get a new daily job activity that gave everyone a set number of kills they needed to get within the day using a randomly assigned weapon. That way it would make more people participate in pkings and would add more diversity to the guns being used at least for a little while during the day whilst people are trying to do the daily
    Stating of that just add a mystery weapon vendor that is placed in whatever you like, allow all players to take place for ex the daily assignment asks ppl to use M4a3. Let everyone have the M4a3 for refresh that is allowed to be used for whatever objective (without counting the kills or spar wins you get) this would allow everyone to test out diverse weapon for like a day without giving them advantages towards their stats only for the reward. Once the player hits and completes the daily assignment that mystery weapon should be automatically removed from his inventory.

    - - - Updated - - -

    Forgot to state if you want players to complete these assignments with the mystery weapon you can choose a 0-30k wep that they can you per day to complete their objectives, players would be even more interested in these activities you add new ec items that attracts everyone but are a bit pricy in ecs.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •