Quote Originally Posted by BiTzSam View Post
Don't know why it is so suprising, or why it is not understood that my job is the gun admin. Making the decision for the guns is what I am here to do. Gun balance is not something that should be down to a community discussion as I have stated various times because the majority of gun owners are unable to accept when a weapon is overpowered and needs to be balanced in favour of keeping it overpowered purely for the fact that they bought the gun.

The only difference between me doing a weapons balance update and any other game that updates their weapon statistics is that you actually know who I am rather than it being one of many hundreds of developers working for a company as it is with battlefield, call of duty, csgo, heroes and generals, overwatch balancing updates.

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They have the same firerate, maybe look at stats before you comment on how it 'feels'. If it feels slower it's because you don't know how to correctly tapfire it
Lmao i've used vector more than you and that should embarrass you considering you were the one who made it, do not even try to tell me who has more experience using weapons because regardless you are the one who makes and manages them you will always be just that. You were way too late to even attempt to "fix" or "balance" the game, multiplex has been here for a while and it fixed basing, sparring, GST and even sort of pking, things that you were too late to fix and because you are trying to act like a superhero we all have to suffer what to your knowledge its a "fair" playing environment. You are way too late to rescue a pay-to-win game that its far beyond ceasing to change. Stop pleasing yourself and start pleasing the majority. Get it right.


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