Quote Originally Posted by Psycho Adelphos View Post
If a faster fire rate for the BAR for example is not possible, would it then be acceptable to sacrifice ammo capacity, or adding longer reload times for less freeze? If the original changes were made to punish spam, I personally think being able to be slightly more mobile might give players more incentive to move around. If this on top of the already additional spread would be deemed unfair, then could a poll be made to decide which people would rather have? Since the subject of fire-rate is a closed topic, perhaps it can be better to talk about what else can be changed about the BAR to give it more viability?

I am a bit tired, so I apologize if any of this has been suggested before, or if it isnt very coherent, the thought just crossed my mind is all.
I would give slightly less freeze in exchange for halfing the spread, potentially even more. It's risky to make a 10 damage gun have too little freeze as then it would become an extremely strong gun a large portion of people would use in spar.

The other option would be to do what I did with minigun where it might be able to be given a higher firerate but the tradeoff is it would have almost no mobility when hold firing. The firerate increase wouldn't be too much higher as the whole point of the nerf was to reduce how dominant/ effective the bar was in just being able to spam a choke point in bases with next to no opportunity to advance on them without being killed before you reach them.

I had considered giving the bar an attachment option that worked similar to the psg prone but then I went against that as it would bring back the spam. Idk I can probably play around with it but as every bar skin would have to be reganied to implement it i'm not going to do it just to trial it out to then scrap