View Poll Results: Results after ''Weapon Rebalancing''

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  • I hate the nerfs

    42 53.16%
  • I love the nerfs

    24 30.38%
  • No noticeable difference

    13 16.46%
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Thread: Results after ''Weapon Rebalancing''

  1. #81
    Street Boss XR's Avatar
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    Donald, why are you still fighting this, the guns won't go back just accept it like I did

  2. #82
    Oh well, mpx-ing is improvement for tap firing(for me). as i use 3-4-3 stats, it feels like m4 and bar, after an hour of sparring, i decide to pk on crowded places, spamming using tap fire so i still can beat psg, p2ks, mini and metal, why? Because i have some of skills lol. Right now, i have 500 daily kills, which im doing something irl.

  3. #83
    Street Boss jaxwashere's Avatar
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    Quote Originally Posted by Key View Post
    Oh well, mpx-ing is improvement for tap firing(for me). as i use 3-4-3 stats, it feels like m4 and bar, after an hour of sparring, i decide to pk on crowded places, spamming using tap fire so i still can beat psg, p2ks, mini and metal, why? Because i have some of skills lol. Right now, i have 500 daily kills, which im doing something irl.



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  4. #84
    Street Boss jaxwashere's Avatar
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    Quote Originally Posted by BiTzSam View Post
    Lmao.

    Video 1- look at the video, you can literally see that when he uses the BAR/ auto mode on GM4 he is just holding fire which as I said IS SLOWER THAN TAP FIRING. Tap firing bar is significantly faster than holding auto, therefore proving my point that 3/4 the complaints are from people who didn't even give the gun a chance to relearn how to properly use, therefore making that video a false representation of what the gun is to players who just look at that video and think that's how fast the BAR when that is the bar at its lowest potential.

    Video 2- Again the same thing. The recorder even states that he doesn't even play the game anymore and most likely just recorded his video 5 minutes after using the gun, firing in auto at its slowest potential. Not only that but he is painting a false picture to the people watching the video making new players believe that that bar used to be 11 damage with a 30-35 clip he was saying??? Completely false. The only nerf the bar has had prior to the rebalance and since its release was a clip reduction from 25-20, spread decrease by 0.02 with a reload time increase by 0.1. Very small changes, but by overly exaggerating it just gives a false perception making the nerf seem even worse than it was.

    Poll- Look at the dates of all the votes, all on the FIRST DAY the nerfs occurred. Not only is it unreliable as single people can vote multiple times, and a large portion of the votes are just 'gang message vote on this thread if you want to see bar unnerfed' but looking at the time frame of the votes, the people voting have not even used the changed gun for more than a few hours and therefore haven't even gotten used to the new stats they are voting on.


    None of those statistics are relevant, none of it makes any difference anyway. It's the nature of how people act that we will always be against 'losing' something even if it is for the benefit something bigger. In addition to that, the negative side are always the loudest when it comes to voicing their opinion because the people that are actually happy with the change have nothing to complain about.

    Make a vote saying who is happy and who is angry. The majority will be people voting they are angry because they want to express their anger. People who are happy wouldn't bother as they have nothing to complain about.

    - Changes aren't being reverted. This thread was one-sided from the start anyway and you are blind towards looking past your personal stat loss to the long term benefits.
    Your logic is flawed and your narrow minded. Of course most people won't complain because most people haven't invested $100's in Era. The rebalancing thread had nearly 1k post most protesting the nerfs.


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  5. #85
    Veteran xCarlos's Avatar
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    If you put some logic into this...
    Why would shooting a gun in auto, decrease its rof? For example: BAR rof is 0.3 but when you shoot it in auto, it's more like 0.32. Whereas when you shoot it in semi, its closer to 0.3 (maximum potential). When you shoot a gun in automatic, it should fire consistently at its highest rate of fire (maximum potential). When you shoot, after the rof delay, it should fire another shot straight away. It should be semi that is inconsistent and has the potential to shoot slower. Why? Because of human error. One can not, shoot a gun at perfect timing (shooting straight after rof delays) or perform a tap/firing pattern consistently. It's near impossible. Tap too long after the delay = gun fires slower. Tap before delay ends = unresponsiveness and having to wait a millisecond before being able to tap again meaning gun fires slower. Auto should be consistently firing at the maximum rof. Whereas semi should be inconsistent. In graal however, it doesn't work that way so...

  6. #86
    No, tap fire semi was faster than auto, but as long as im mpx-ing, my tap fire was improving, there's a tap pattern, also 3-4-3 using stats on mpx while im sparring.

  7. #87
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by jaxwashere View Post
    Your logic is flawed and your narrow minded. Of course most people won't complain because most people haven't invested $100's in Era. The rebalancing thread had nearly 1k post most protesting the nerfs.


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    Could say the same thing back. Post count means nothing, as they are not individual people. 1k people didn't post protesting, infact there were 307 REGISTERED members who viewed that thread.

    Meaning 307 INDIVIDUAL players WITH forums accounts that clicked onto the thread had the potential to post saying they liked/ disliked it. Yet if you look at the people who actually did post, out of those 307 members the 1k posts consist of only the same 10-30 members posting.

    If you want to judge something by analytics then 30 people out of 307 people were unhappy enough to post, with the other 270+ not actually caring enough to post their opinion on it

  8. #88
    Lol I actually started to afk f era dude i cant base or pk with my current guns


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  9. #89
    These are Bitzsam's quotes from the Weapon Rebalancing Thread https://www.era-go.com/forum/showthr...on-Rebalancing. That being said lets get to the Grading.

    Quote Originally Posted by BiTzSam View Post
    The problem I have is with a few guns in particular that I see as weapons that have overly high stats just for the sake of it when one stat variable alone would have been enough to make it worth its price
    Really Bitzsam no such thing as overly high stats when everyone is using the same guns. Your job is to make the guns fun not make all the guns more M4 like.

    Quote Originally Posted by BiTzSam View Post
    The problem with these guns in a 2D game especially considering the server issues a lot of people have is that it's the same repetitive format of everyone using the BAR/P2k/PSG1 for basing, everyone using the Ion Carbine/ GM4/ P2K for sparring etc.
    People are still using BAR/P2k/PSG1 for basing, everyone using the Ion Carbine/ GM4/ P2K for sparring so for this YOU GET A BIG FAT F!

    Quote Originally Posted by BiTzSam View Post
    None of these guns are fun to fight against. All it comes down to is who lag spikes/ has a hit delay that allows them to be outspammed.
    Lag spikes are the servers problem so nerfing the guns is not the solution.
    Wrong solution to the issue so F FOR YOU BITZSAM!

    Quote Originally Posted by BiTzSam View Post
    It isn't about skill or dodging, it's literally who can get to the bottom first and have a spammier gun to stop the other person from getting down there and shoot up/down until eventually the other person loses.
    Its skill if people are using the same guns as each other which if you look at it they mostly still are.

    Quote Originally Posted by BiTzSam View Post
    The reason why a lot of sparrers still like to use the M4 even though it is worse than most guns they are against is because it is more enjoyable to use as it requires skill on when to shoot/ dodge, same when fighting against it.
    If you like using M4 so much you should just make an M4 only room. Its like you're saying any other style of play is not skill based so you decided to make all guns more like M4. Theres more than enough M4 users so this shouldn't be an issue this makes more sense than nerfing all the better guns to become more like M4. Again if M4 beats a starter gun couldn't you argue that its not skill based play & its ''pay to win''? And as a result we should start nerfing M4 as well?
    Honestly this just shows how much you're biased towards using M4.

    Quote Originally Posted by BiTzSam View Post
    The fact is, actual PKing/basing/sparring is dying on era. There are more people afking in start, roleplaying in astros or trading than there are players basing/ sparring combined. This game is about gun combat, those other features are fine but combat is what should be the main part of the game that most people partake in.
    Afking in start, roleplaying in astros or trading is still the main activity in Era.
    So ANOTHER BIG FAT F FOR YOU BITZSAM!

    Quote Originally Posted by BiTzSam View Post
    Currently the only people doing any combat are people with high tier guns as they can dominate anyone that doesn't have a gun close- equal what they are using.
    People doing any combat are still people with high tier guns!
    ANOTHER F FAILED MOVE BITZSAM!

    Overall, the nerfs has failed to deliver more gun diversity & more PKers.
    All of it stems from Bitzsams obsession with making every gun more M4 like because in his view there were a lot of the guns were too much better than M4 therefore it wasn't fun for him & so by nerfing all guns & so by making all guns more M4 like the game will finally be more fun for him.
    Pking, Sparring & Basing is still the same few guns, so as this nerf has shown Nerfing the guns is not the correct remedy for getting more PKers theres another reason why people aren't PKING & guns being overly OP or unaffordable aren't one of them.
    In closing, I think that the best solution is to make a special REWARD & special room exclusively for M4 maybe a special reward gun for those complaining they can't beat a BAR in a normal spar room.

    Also Bitzsam why haven't you answered my question why were guns like candy bazooka, G36 tactical nerfed? Their guns stats are in the descriptions

    This your quote BItzsam according to you
    Quote Originally Posted by BiTzSam View Post
    You didn't purchase the stats as those aren't provided in the description- you bought the gun and the gun is what you still have
    By your logic these gun stats should not be touched because they are in the descriptions right?
    Same for mp5a5. Their stats are in the room in spar complex so therefore should not be touched.
    This is the mp5a5 stats in spar complex

    Damage: 9 (Perfect)
    Clip 18
    Freeze Rate: 0.12
    Fire Rate: 0.26
    Reload Freeze: 0.4-0.5
    Spread: 0.09

    This is the actual stats
    Name - MP5a5
    Freeze - 0.105
    Firerate - 0.28
    Spread - 0.09
    Clip - 18
    Reload - 0.4
    Bullets - 1
    Auto - N
    Stacked - N

    Hm BItz why'd you change the Freeze & Firerate from 0.26 to 0.28? If descriptions are provided in the game they shouldn't be touched no?
    Last edited by Donald; 06-24-2017 at 05:41 PM.

  10. #90
    Gun Admin BiTzSam's Avatar
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    I don't have some hidden love for the m4. I just use it as the main example because it is widely accepted by the community that it is a balanced gun

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