View Poll Results: Results after ''Weapon Rebalancing''

Voters
79. You may not vote on this poll
  • I hate the nerfs

    42 53.16%
  • I love the nerfs

    24 30.38%
  • No noticeable difference

    13 16.46%
Page 10 of 17 FirstFirst ... 8 9 10 11 12 ... LastLast
Results 91 to 100 of 167

Thread: Results after ''Weapon Rebalancing''

  1. #91
    Street Boss jaxwashere's Avatar
    Join Date
    Jul 2014
    Location
    From Parts Unknown
    Posts
    765
    Quote Originally Posted by Beo View Post
    Lol I actually started to afk f era dude i cant base or pk with my current guns


    Sent from my iPad using Tapatalk
    It's pretty crazy and all because one person.


    Sent from my iPhone using Tapatalk

  2. #92

    Results after ''Weapon Rebalancing''

    When u have tower and in a day u decided to take a piece from the top rock in the tower now to make them balanced take from each rock that excited a piece thats how it gets balanced


    Sent from my iPad using Tapatalk

  3. #93
    I would like to point out that making a thread will do nothing complaining about the weapon balances, that will just piss him off and it won't do any good. We will get used to it eventually. For example, we ended up accepting the fact that chem was banned from basing then moved to spar to improvise and find a use for the gun. It really isn't that big of a deal in my opinion but hey that's just me.

  4. #94
    I don't understand why you keep bringing up the fact that when you tap fire the BAR, it shoots faster. I don't care if it shoots faster or not, the reason I bought this gun for $73 USD, something I wish I could have back if I knew you'd screw everyone, was that it was the perfect gun in my opinion - top damage, nice spread, and AUTOMATIC. Why in the hell would you make it shoot faster tap firing, yet still have the automatic feature?

    Like you said earlier about those two videos, both of them are using automatic - not tap firing, so what does that say about the majority of BAR owners? They knows it shoots faster tap firing. Make it clear please.
    I am very blunt on my posts, but very accurate. Don't take it personally.

    Scripter, LAT, Graphics, Sounds and Tracks

  5. #95
    Quote Originally Posted by Draxx View Post
    I don't understand why you keep bringing up the fact that when you tap fire the BAR, it shoots faster. I don't care if it shoots faster or not, the reason I bought this gun for $73 USD, something I wish I could have back if I knew you'd screw everyone, was that it was the perfect gun in my opinion - top damage, nice spread, and AUTOMATIC. Why in the hell would you make it shoot faster tap firing, yet still have the automatic feature?

    Like you said earlier about those two videos, both of them are using automatic - not tap firing, so what does that say about the majority of BAR owners? They knows it shoots faster tap firing. Make it clear please.
    Did you forget who is the gun admin? Lol, why do you think I don't buy expensive guns? I'm not going to spend money and end up getting screwed lmao. I just use M4 to spar that's it really even though I have other guns.

  6. #96
    Quote Originally Posted by Toxic View Post
    Did you forget who is the gun admin? Lol, why do you think I don't buy expensive guns? I'm not going to spend money and end up getting screwed lmao. I just use M4 to spar that's it really even though I have other guns.
    I've been around for a while, I've seen some gun admins come and some go. It's really hit or miss if they're good or not. I just don't understand the micromanaging skills BiTzSam has over everyone else.
    I am very blunt on my posts, but very accurate. Don't take it personally.

    Scripter, LAT, Graphics, Sounds and Tracks

  7. #97
    Overlord Sottocapo N!chola$'s Avatar
    Join Date
    Jun 2015
    Location
    Canada
    Posts
    4,784
    Quote Originally Posted by Toxic View Post
    Did you forget who is the gun admin? Lol, why do you think I don't buy expensive guns? I'm not going to spend money and end up getting screwed lmao. I just use M4 to spar that's it really even though I have other guns.
    Well it kind a sucks when your already got the weapons...
    Ask me anything and ill try my best to answer

  8. #98
    Gun Admin BiTzSam's Avatar
    Join Date
    Jun 2013
    Location
    Australia
    Posts
    1,940
    Quote Originally Posted by Draxx View Post
    I've been around for a while, I've seen some gun admins come and some go. It's really hit or miss if they're good or not. I just don't understand the micromanaging skills BiTzSam has over everyone else.
    Every gun admin has wanted to make these nerfs. The reason why they didn't is because they didn't want to deal with the backlash that comes with it. I have fairly thick skin when it comes to online insults which is why I was prepared to do what had to be done.
    Just saying i've held the gun admin position the longest. This change wasn't made for no reason, whilst you might not understand it because you are effected by it, in time you will realise the longterm benefit of it.
    A large portion of this change was done for future proofing

  9. #99
    I'm a Cowboy Bay-Bee Sottocapo
    Join Date
    Sep 2016
    Posts
    1,044
    Quote Originally Posted by Donald View Post
    Name - Morano Thompson
    Freeze - 0.19
    Firerate - 3
    Spread - 0.13
    Clip - 30
    Reload - 0.4
    Bullets - 1
    Auto - N
    Stacked - N

    These are the guns stats I got from Bitz's https://www.era-go.com/forum/showthr...aul-(OFFICIAL) thread.
    The stats says its not auto. For you is it fully auto or semi auto?

    - - - Updated - - -



    Pulse I'm sure logging in & having to change from the usually routine gives a sense of novelty but that doesn't mean the game is more skillful. There was a lot of top guns vs top guns before. If they're using the same guns then deciding factor is skill. The only way it might seem more skill based is if you're using an m4 & mid tier gun & you're going up against eg a BAR.
    I mean if an M4 is beats a starter gun is that pay to win as well?
    No right?
    Imagine if I labelled that ''pay to win'''& then started nerfing the M4 I think most M4 users would be rightly pissed but from the starter gun view point the game is more ""skilled based play'' & less '' pay to win''

    - - - Updated - - -

    To me it'd make more sense to separate the 100k above guns from the 100k below guns because its unfair to the 100k above guns to be punished because they rightfully have better stats.
    That''d make more sense than to make midtier guns more low tier & Top tier guns more mid tier because there will always be people complaining the game is pay to win because there are guns that cost more than what they''re using.
    It''d be obvious & impractical to do that every time that happens.
    Imagine if everytime that''d happened i''d nerf the M4s firerate & my excuse is ill say this makes the game more skill based play requires more dodging & its less pay to win & M4 is still statistically better than starter gun.
    It may be statistically more superior but I'll tell you to you a lot of people are going to feel cheated & the game is going to be less fun because your gun is slower now you''re forced to dodge more.
    I mean is dodging more the only way that is skill based play?
    Imagine M4 vs M4? Or BAR vs BAR.
    Does it make sense to nerf M4 every time starter gun users complain or is it better to separate the two of them & let them compete with others on their same gun level because that way if they lose they''ll have no excuse except to blame themselves.
    Fully automatic.
    Really slow on auto, but it's automatic for sure.
    I dunno why it's still like that on the original post, but I'm 100% sure it's auto, I always use it.

  10. #100
    Quote Originally Posted by BiTzSam View Post
    Every gun admin has wanted to make these nerfs. The reason why they didn't is because they didn't want to deal with the backlash that comes with it. I have fairly thick skin when it comes to online insults which is why I was prepared to do what had to be done.
    Just saying i've held the gun admin position the longest. This change wasn't made for no reason, whilst you might not understand it because you are effected by it, in time you will realise the longterm benefit of it.
    A large portion of this change was done for future proofing
    Bitz's I'd love to see the great changes you speak of but at the moment its hard for me to see it as anything other than you making things more M4 like. So why don''t you go ahead & explain how this is going to improve the game play long term & what do you mean by future proofing & it on what.
    Everything I've said was from my observations & there are quite a few that agree with me. Honestly I don't have as much time on this game as much as I did before. We're all growing up & we're not all gonna have as much time to wait for the changes you must understand our decision too & some of our decision to not participate in pK activities anymore. Like Beo I too have stopped basing & sparring I'm still on often but its just its all feel a bit slow to me. I love my guns with their fast firerate at the moment my gun of choice is ak47.
    A lot of these changes have left a lot of us scratching our heads, so if you could I''d like you to give us a bit of insight into what to expect moving forward.
    Please don't say after this changes your going to be introducing new & better guns because a lot of us are so spent on this game. We gave & spent a lot on this game already & I though my gun collection was complete as in it was an all rounder until the new gun nerfs denting my efforts.
    Do clarify how are you going to improve things in the future, you're a player too you can see most of the guns are still the same maybe sparring using m4 is slightly easier but is that really worth it. It would be unfair to say those who sparred using bar v bar were not using skill because that''d be ludicrous.
    So Bitz please share with us your master plan & how long we have to wait before we can expect it if not then let us have our guns back please.
    Also is there really no other way besides nerfing guns?
    What about Mephs suggestion in the thread. How about we do this instead?
    Quote Originally Posted by Meph View Post
    Respawn Locations would be little healing huts where you can choose to respawn at when you are killed, assuming you have VIP (or the healing potion).

    It would look something like this (Spawn points are indicated by Yellow Triangles):

    So let's assume you and I decide to raid Tachi.

    We would first stop at the respawn locations nearest Tachi (#2 or #3 in the picture), select that as our respawn spot, and then proceed to raid.
    That way, any time we die, we would respawn there.

    What these respawn points would do is extend the time that you have to “celebrate” after killing off opponents – either use the time to kill off the rest of your enemies, bring the flag more into your gang’s favor, or heal yourselves.

    As it is now, you literally have to pulverize your opponents to advance in a raiding or defending effort.
    If you’re fighting three people and you kill one, you have to kill the other two within the next 15 seconds, because he’ll be back at full HP; it’s almost like it rewards them for dying.

    This would also permit good gang leaders to rise above the bad ones, as raiding efforts would include the element of regrouping and organizing a wave with which to raid, if they are to take over a base successfully.


    As for “what would replace the base exploding upon takeover”: respawning would.

    The whole point in the base exploding is to clear out the base so that the new owners can have time to celebrate their victory.

    Unfortunately, it comes with the side-effect of encouraging people to neglect the fight, and opt to rush the flag instead.

    Also, when you take the base over and it explodes, everybody who was in the base is now at full HP, and you’re being hit with the most concentrated raid effort imaginable – so your brief celebration is quickly turned to “Get ready, boys! Everybody’s coming at us full force now!”

    As I pointed out in my discussion about remote respawn locations, defenders would have this “celebration time” upon every opponent they kill, thus conducting the flow of the fight to be in tune with the people playing it; without the side effects mentioned.


    My current favorite base is Neo Zone, because it already has the remote respawn system in effect, healing is moderated, and the base layout (particularly the area around the flag) has enough room to where your superior fighting ability can count for something.

    A lot of the other bases, as nice as they may look, almost seems as if they did not consider the fact that combat was going to take place within them.
    Most of the layouts encourage and reward sissy behavior, where the defenders achieve victory primarily by a camping advantage.

    The areas around the flag do not permit enough room for a real fight to break out – it’s generally defensive campers vs offensive campers, and the defensive campers have the advantage of getting a few hits on the offensive campers before they can even get into the fight.

    Here’s what it looks like in action:
     Spoiler









    The gameplay yielded by “camper vs camper” bases is extremely watered down, rewards quantity instead of quality (after all, a newbie can camp just as effectively as a veteran-- there isn’t enough room for a veteran to really showcase their superior fighting ability), and worsens the barrier-to-entry faced by newer gangs going against established gangs.

    Bottom line: The more emphasis we have on the fight, the better the basing experience is.
    Camping is not a suitable substitute for fighting, nor is flag rushing, or shoving hotdogs in your mouth.

    Adjusting these gameplay flaws (plus altering the healing items as prescribed here) would have been more effective in improving the basing experience than nerfing guns.
    We do it like adding spawn huts to basing & separating the heavy weight class sparring weapons from the lower & midtier guns?

    Also do clarify why guns like Candy Bazooka, Thompson, mp5a5 etc nerfed because their stats are clearly in the game & the descriptions so therefore shouldn't be nerfed. This is what you said
    Quote Originally Posted by BiTzSam View Post
    You didn't purchase the stats as those aren't provided in the description- you bought the gun and the gun is what you still have
    Last edited by Donald; 06-25-2017 at 07:06 PM.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •