Feedback:



It's a nice level.
No tile errors (which is good), but there's nothing that stands out to me as such.
I understand that an Auction lobby is very limited in terms of creativity, hence I'll let it slide.
Good level.



Nice level.
I like what you have done with the water. You have not rushed it and alternated the water, but I'd highly recommend that you make the water more random as I can still recognise a linear shape behaviour.

What's up with the cliffs? You need to be using the different cliff tiles available to you as if you look at the top especially, it looks like you've used the same tile throughout the level. Variate the cliffs.





The idea behind the level was amazing. Your execution was 6/10 at best (You can do far better)

1) Rookie tile error. Be careful of those.
2) You used the same tile for the cliffs. Avoid doing this as it doesn't make your level as appealing.
3) Small exterior's are perfectly fine on iEra, however how could you make it more interesting? Look at the roof to wall ratio. It isn't consistent. The roof needs to have a larger width.
4) Cliff's need to alternate every now and then. If they carry on being linear it doesn't make the level as interesting and too boxy. Variate them (not in size but how they behave)
5) The stairs look as if they have been glued onto the cliffs. You need to integrate them into one. (ask me about this if you are unsure).



Spar's are probably the easiest levels to make, but despite that: You should Aim to make it interesting.
The flooring is so plain. That's the only way you can make the level more interesting.
Aside from the flooring, the concept and level is good.





^ In addition to this, work on the stairs a little. They also don't feel part of the cliff.



All in all, you've done a very good job.
Take your time with your levels (like seriously, it took me about 3-5 hours to make a house (with 6 rooms) but it was worth it).

Goodjob Lapiz

-Bulletzone