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Thread: Basing System Rework

  1. #61
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by imaginary View Post
    Love everything except these two points
    - Door and Vault (flag) HP values will be INCREASED. Meaning it will take more damage to destroy a door/ take a base.
    The gang hideout gang hour requirement will also be increased from its current value to roughly 12.5k base hours
    Why? Remember, those things haven't changed since the start of basing, and back then fast melees like hunter knife were only from admin events so not many people had them. Everybody else had machetes that were much slower, which meant it took longer to take the flag. Now everyone has the fast melees so you can just rush a base flag

  2. #62
    Quote Originally Posted by Czar Misago View Post
    That's his point, there are currently 6 active 10k+ gangs that still base as of now (not including the ones that may return after this update) but basically he knows the 10k+ hour gangs will NOT give up so the fortress will be constant wars
    I see, but won't that cause the other 3 weaker gangs, (or maybe obs will take all 3) to not get any base time?


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  3. #63
    Quote Originally Posted by Tomlacroixgraal View Post
    Ok guyss im back my members sorted it already spammed up some allies and bam another new gang knocked down.
    Anyway
    New gangs can get bases. We got 2k then had to fight a year and a half before we got another home base but we kept fighting allies with other small gangs and we got our chance again. You say bases should be earnt yet you want to give them to new gangs with no contest?
    Oh hell no there's gonna be competition at those bases dude do you know all those gangs that raid randomly throughout the day? Imagine 20 more of them now because they have hope they can get the base now BECAUSE the big gangs are gone

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    Quote Originally Posted by ibrian34 View Post
    I see, but won't that cause the other 3 weaker gangs, (or maybe obs will take all 3) to not get any base time?
    Sorry dude but did you even read the original post bitzsam made, HOw will they hold all 3 with 5 other 10k+ gangs raiding them and ALSO they wont really have allies because even when you're allied you can kill each other

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  4. #64
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    Where would the fortress be located? I'd say you should move it to mafia and take the base and stuff around it somewhere else like where the arcade is currently and put mafia's shops around, then move the arcade, bank, and pet shop to where ever. Maybe for the first map of the fortress you could use the Countryside base levels so release is quicker and testing may begin.
    Feel free to ask any question!

    iZone Levels Admin

  5. #65
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by XR View Post
    Obsidian would win and all the other gangs would just go back on another tag holding bases. Better yet they’d share the fortress and it would be an afk place like all the other bases.
    They can't share the fortress that's what you aren't getting. Right now there are enough bases to go around for the big gangs that's why alliances exist. In the fortress there are ONLY 3 bases to choose from. Which means 3 out of minimum 6 gangs (with more coming back as active/ reaching 10k at a later date) will have a base, the rest not. Those gangs without a base will not stop attacking until they take a base, as it's the ONLY way they can earn hours.

    Do you really think gangs like GPN will go 'ok obsidian/ darkside, you guys can share the bases whilst we sit and wait for you to get 10k more base hours'. No. They will break the alliance to get a base for themselves. Every gang for themselves.

  6. #66
    Street Boss Capo Wast's Avatar
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    Wait. Now you need 12.5k for hats and hideout?


  7. #67
    Quote Originally Posted by Czar Misago View Post
    Oh hell no there's gonna be competition at those bases dude do you know all those gangs that raid randomly throughout the day? Imagine 20 more of them now because they have hope they can get the base now BECAUSE the big gangs are gone
    Ok there might be 5 new gangs butnin a 2 years or so it will still be that same 5 gangs becuase they will ally lmao

  8. #68
    Quote Originally Posted by imaginary View Post
    Love everything except these two points
    - Door and Vault (flag) HP values will be INCREASED. Meaning it will take more damage to destroy a door/ take a base.
    The gang hideout gang hour requirement will also be increased from its current value to roughly 12.5k base hours
    I'm really ok with the hp increasing, because there are players that just come to pk in the base to make us mad, this would be harder for them to do this

  9. #69
    Quote Originally Posted by Tomlacroixgraal View Post
    Ok there might be 5 new gangs butnin a 2 years or so it will still be that same 5 gangs becuase they will ally lmao
    Yea but those gangs will reach 10k eventually then they move to the fortress

    Nous savons ce que nous sommes, mais savons pas ce que nous pouvons ĂȘtre.

    William Shakespear

  10. #70
    Get rid of sub tags lowkey only way coz you have to fill your gang with ranks to be able to 24/7 or to double base anyway so can barley rec to main

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