Quote Originally Posted by Tomlacroixgraal View Post
My gang (godelic) got 4k hours almost 2 years ago but have no hideout due to a lack of staff who either care or have the time. Do we miss out on our hideout becuase the game doesnt have enough staff. Same for many gangs;
Region
Elevation
Pvp
Velocity
Mercy
Catalyst
Exterior
Candy

Alliances are an issue but making a "base fortress" is only going to free up 3 bases for the 3 gangs who go on to home the base fortress bases who will ally by jumping tag to tag to help eahc other hold down the bases. Say for instances Obs, Darkside and GPN get the 3 base fortress bases. Other gangs who are good enough to have gotten 10k arwnt gonna just quit they are gonna just make a new tag and if they do quit you are losing more players then you are gaining by making these changes. Only way to stop people farming rewards is by puttin a cap on how many rewards an acc can have e.g. 5 gangs hats if they get 6 they can choose to swap an old one out.

Also you clearly have an issue with gangs such as obs hence why you want to cap rewards at 35k and stop double basing and move them off map into a base fortress becuase you think they are too innactive to compete eventho all basers know they will step up. You aint fixing nothing just pissing off everyone who bases. A lot of these "new gangs" you want to have a chance at basing cant even beat a gang 1v1 which is why they dont have a base if you payed attention to the game you would see alliances are only used in wars between big gangs.
Well said.

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Quote Originally Posted by XR View Post
Allies will stay, nobody said they’ll be removed. They’d just be tweaked in the fortress
So new gangs can keep allies?