Quote Originally Posted by Duke View Post
3. Why would people want to waste what will now take years just to get from 10-12.5 or 15k for a reward rather than grind the lower rewards for free with much less effort and time? You seem to be unable to comprehend that gangs who reach 10k+ hours are being punished. Out of lets say 20 gangs with more than 10k hours only 3 or less can have a base. Whenever a new gang reaches 10k it is like a death sentence. You force them out of the bases and into a fort they will be unable to take. "Congrats on 10K, I'm sorry but your journey ends here"
Which is why I said if that becomes a problem down the line when there are multiple gangs, THEN new bases can be added to that fort. 3 is the initial number because there currently isn't 20 gangs with 10k+hours actively basing.

The amount of bases on the server means each of you top gangs can hold your own home base, with some of you able to hold 2 at time, because of the fact that there are more available bases up for the taking, than there are gangs actively basing (and I don't mean a gang of 3 people attacking a base)

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Quote Originally Posted by Marioo View Post
I think there's better ways to make basing competitive, should definitely consider some more options.

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Just as easily as these alliances you're talking about were formed, other gangs can form it as well. Just because some gangs know how to lead their gangs better doesn't mean anything. Other gangs can recruit and have leaders. It's just the skill of each gang and their members. It's a huge skill gap.
The only reason you can form an alliance that works currently is due to the lack of participating gangs in the basing scene. This update, aside from making basing more active for new gangs looking to try earn hours now that all the peace gangs are gone, will also promote basing from the gang point system as there is no restrictions on being able to achieve that.

Eg you have a gang with 0 hours that doesn't want to base because 2k hours seems to much for them. That gang can just base for 3 months, try and be top 5 base hour earner and get gang points which they can buy rewards with straight away. Then they might look at their hours and see that from participating in that season they have already earnt 500 hours from aiming to be top 5, and then may continue basing traditionally to reach their initial 2k hour goal.


The same goes for the gang fortress aswell. Even if it's taking a long time to earn your hour rewards, the top 5 gang hour earners of the month, regardless of how little/ many hours it is will still receive points that they can spend/ save every 3 months