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Thread: Basing System Rework

  1. #541
    Gun Admin BiTzSam's Avatar
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    Kind of happy fort was reworked, because doing it led to a discovery that kind of showed how broken it was. For whatever reason, Fort used to count DEATHS as kills. So the winner wasn't really decided on who killed the most, it also included who died the most and just counted that as part of the total kills...

  2. #542
    Advantage of this new system and disadvantage of it.
    Advantage- it encourages more basing and positive pking when fort.
    Disadvantage- the gang which home base the base will always win 1st place. 2nd and 3rd place will be won by other gangs with low amount of points. People won't be joining fort gang anymore but they will join the home base gang.

  3. #543
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Trix View Post
    Advantage of this new system and disadvantage of it.
    Advantage- it encourages more basing and positive pking when fort.
    Disadvantage- the gang which home base the base will always win 1st place. 2nd and 3rd place will be won by other gangs with low amount of points. People won't be joining fort gang anymore but they will join the home base gang.
    Give it time, looking at the event running now, not everyone has realised they have to take the base. If all participating gangs were going for the base, the home base wouldn't really be able to keep holding it. The only advantage they'd get is the initial opening part of FORT as they'd already have the base.

    If it becomes a constant problem then we could probably kick out the existing gang holding the base when the event starts, lock all the doors for a few minutes and then have them all open for gangs to run in at the same time to try be the first to take the base

    And yea we know about the bug not counting kills, that'll be looked at soon. There is no way to actually test fort changes before they're done so think of the first few as bug tests
    Last edited by BiTzSam; 12-10-2017 at 03:21 AM.

  4. #544
    Gj bitzsam i lsaw what happened and told everyone that you need to take base and hold the base in order for ur gang to win

    sadly 50% of forters still havent realized in the first minutes of fort that you needed to take base all they did was to block door and its kinda annoying

    - - - Updated - - -

    image.jpgIm kinda happy we made history right here

  5. #545
    Gun Admin BiTzSam's Avatar
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    Fort should be fixed, the issue was specifically with boxfactory being named wrong in the script, so should be working for other bases.

    The PK arena event is likely the next thing to be added. When implemented it should happen 45 minutes after every 2nd fort killer event and last 30 minutes.

  6. #546
    Cool im excited since no one even goes to pk arena its likely needed to be used or it will be waste
    But im asking what would be the rewards?

  7. #547
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by Azuko View Post
    Cool im excited since no one even goes to pk arena its likely needed to be used or it will be waste
    But im asking what would be the rewards?
    Same as fort, gralats and pks

  8. #548
    Quote Originally Posted by BiTzSam View Post
    Same as fort, gralats and pks
    Isn’t it the time to add fort to guerre zone? Why its the only base without fort i wonder


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  9. #549
    i truly agree since the new forting system applies to all bases why not add guerre?

  10. #550
    (Name Here) Capo MasonForEc's Avatar
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    Quote Originally Posted by Azuko View Post
    i truly agree since the new forting system applies to all bases why not add guerre?
    Also the basing death room isnt there aswell
    GangPromotion: Thatell Happen 2k (Ima sell out now ) #FreeEcComback

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