No, keep the nerf. Honestly it should have been here a long time ago but I'm happy it was finally implemented. It has a bit higher emphasis on skill and dodging rather than eating every second. Two seconds isn't even bad of a cooldown. It's not high where it feels like it takes forever and it's not low where you can spam healing without worry. I hope this change is here to stay.
you are not suppost to beat a gang by yourself usualy you would lose with food too with no big difference
it all depends on who you are against
actually if 2 players that you can beat will be against you and will keep healing realy fast will leave you no chance one shooting one healing
Well I got annoyed but the nerf. Yesterday I was chased by a chem user for no reason. I dodged the bullets and killed him..... but the player kept chasing me. I tried to eat food but oh wait it got nerfed. You guys know the rest of the story. He killed me and spawned killed meee
You want breakfast? You gotta catch it!
*Cough* Obsidian *cough* But i could just as easily heal myself as fast, if you saw my basing stratega you'd understand. And what i meant was theyd like either try to box me, or one would battle, then swich out with another to heal while im damaged. Either way this isnt too much of a probem, ive found a way around![]()
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The reason the food was nerfed was mainly because players just killed other players then ran off and ate food because someone attacked them. PKing stands for "Player Killing" not "Player running and eating." Going after pkers who run to safe zones and eat every time their health hits 25 kind of makes pking dull and boring.