Quote Originally Posted by iBliss View Post
I have the solution all you young gani g0ds need. It's time to cut that sprite selection and indexing time down to zero and make the offline editor great again.

Grab the repo & Visual Studio to build it yourself or the latest release.
Not going to address any OS X issues because the offline editor doesn't work there to begin with although you can compile it on your own if you really wanted.

Demo:


GitHub Repo: https://github.com/cesoun/QuickSprite
Releases: https://github.com/cesoun/QuickSprite/releases
Found a bug? Want a feature? Let me know: https://github.com/cesoun/QuickSprite/issues
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