alright as a baseconomic theorist, let me enlighten you.
In the trade system, whenever players put items up for sale at a certain price, 3 scenarios could happen.
1. the price that they are charging is considered lower than what most would charge. The transaction goes through, and there is devaluation in the real price of the item since it is charged lower than it should be. Players who resell the item will sell at a seemingly lower price as this will get others to buy, but they will earn a small profit because they bought it at a much lower price. As the cycle goes on, the prices will slowly increase up to a point where it is above the market value, then scenario 2 occurs.
2. The price they are charging is too high. This case, no one would purchase the item so the seller will usually lower the price until someone takes the offer. This usually results in either the first scenario, or that the price charged is considered the market value. If everyone charges at this price, it becomes the popular market value (PMV).
3. The price that they charge is too high but the buyer is ignorant enough to buy it. If the person sells the item to another person after buying it, he will charge a high price to gain a profit, resulting in scenario 2. If someone else takes the high price, then scenario 3 repeats itself. Consecutive repetition of this results in inflated prices.
Realise that either way the prices will find its way into the popular market value. It is not that players do not want to sell at 300 trochus when they bought the item at 900 bucks, it is because no one wants it, which is why we see devaluation.





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