Quote Originally Posted by Shiver. View Post
Why is era like this? I know truely that the community decides the prices, but how do they plummet like that? For example the "back to school" shop just released a whole bunch of items, when it reaches to the tables, people sold it for 1.2k trochus
now its only 800-900, why and how?? Its just gonna drop to 250 soon so why not drop it early? Im literally am breaking my brain thinking;

oh, 900 tro? thats a cheap price for it
*buys an item*
*later that day*
Selling Magic Pen Melee for 300 tro.
Me: ._.

How am I supposed to know when the prices will drop, why wouldnt they just drop the prices though the community itself knows that the item will drop?

Trading is the only system in iEra that I find most confusing

I know, compared to its comparison between graalats and trochus, that traders exploit the cheap price beyond its currency as graalats,
but is it not irritating to see that you spent shells you worked hard on and comes flashin on your face that you could have bought it 60% cheaper than what you spent on it in the first place

Am I making any sense at all?

I mean dont you feel scammed just thinking about that? what a complete waste of time and effort.

I have not been victimed "yet" but Im completely hesitating to trade items from the recent "back go school" shop, as if the feeling if you should buy it now, or later? because you never know if it shall rise or drop...

Any tips to cure this phobia of mine and answer the complec system of the trade table?
alright as a baseconomic theorist, let me enlighten you.

In the trade system, whenever players put items up for sale at a certain price, 3 scenarios could happen.

1. the price that they are charging is considered lower than what most would charge. The transaction goes through, and there is devaluation in the real price of the item since it is charged lower than it should be. Players who resell the item will sell at a seemingly lower price as this will get others to buy, but they will earn a small profit because they bought it at a much lower price. As the cycle goes on, the prices will slowly increase up to a point where it is above the market value, then scenario 2 occurs.

2. The price they are charging is too high. This case, no one would purchase the item so the seller will usually lower the price until someone takes the offer. This usually results in either the first scenario, or that the price charged is considered the market value. If everyone charges at this price, it becomes the popular market value (PMV).

3. The price that they charge is too high but the buyer is ignorant enough to buy it. If the person sells the item to another person after buying it, he will charge a high price to gain a profit, resulting in scenario 2. If someone else takes the high price, then scenario 3 repeats itself. Consecutive repetition of this results in inflated prices.

Realise that either way the prices will find its way into the popular market value. It is not that players do not want to sell at 300 trochus when they bought the item at 900 bucks, it is because no one wants it, which is why we see devaluation.