Quote Originally Posted by BL1NK View Post
So now your justification is that I would 'naturally' want to make it easier?

No, I want this to be hard, I want basing to be more competitive. But your justification of how it's supposed to be done is a slap to the face to people (like myself) who love basing.

Gangs like getting rewards fast. Why else do you think that when they're close to their hours, they double, even triple base?

I'm not looking to pool anything in anyone's favor.l; I'm looking to doing this properly without essentially killing the crowd that loves basing the most.

That's why I take so much offense to it.

In order to get an idea of it, you need to work with comprehension in the subject and high intuition in it. Otherwise, you're essentially speaking about something you really know nothing about.

So no, I'm not looking to benefit anyone, but I have an understanding of how this works.


Another thing, it's not impartial if one group is taking something for it. You've said it yourself multiple times, you're going to discourage basing from gangs that monopolize.

I'd rather work through understanding what's causing monopolization (which we already established), and re-creating the basing meta to encourage all basers (which is basically what Fortress would've done, while allowing for competition and growth to happen).

I feel like Fortress is a better (and simpler) idea than taxing. This is a game where it's targeted playerbase is children and adolescents alike, making things as smooth as possible is a must.

So, as much as I dislike your opinion, it's your opinion at the end of the day, just like I have mine and I feel like that deserves a sense of respect.

Therefore, I disagree with your plan, but I like the bare idea of what you're trying to get to, which is nerfing monopolization.

(It's 4:40 AM right now and I'm really tired so I'll get in touch later.)



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It will not be unfair to gangs that monopolise, considering that their existence is what makes the system unfair.