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  1. #12
    (Irrelevant) iMagicBae's Avatar
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    Remove Chemical Guns

    Quote Originally Posted by kaz210 View Post
    I agree, some are okay. But I feel at this point we have too many futuristic weapons. The event house has uh like two or three maybe four from what I recall (lmk if I'm wrong). So I guess I could see the difference, between Plasma has like 10 futuristic guns and all the melees.
    At the moment of this post, the event house has 41 items that can be considered futuristic or otherworldly, or that simply wouldnt work with our current knowledge of the laws of physics.


    Quote Originally Posted by TheRealSven View Post
    Imagine how you’d feel if you worked hard for a really nice weapon and then it gets removed because someone keeps complaining that they don’t know how to outplay a chem. even i don’t own chem, but it doesn’t need removed. it already took two huge blows to the head with it being removed from bases, AND it can no longer spawn kill.

    Outplaying it is not an issue, for me at least, if thats what you were indirectly referring to. I am more than capable of outplaying puny CTF chems owned by pray-and-spray players who know little about the game’s mechanics. Removing them from their current owners is not what i ask for either. The issue at hand is the large population of chems and how such pollutes the server.


    Quote Originally Posted by Jayden-Jair View Post
    Okay. Will anyone answer the question on how that will be fair for future players? The chemical gun should not have existed in the first place but it does now. How will people solve that? I have no idea. For the common guns that people have, there is a strong balance in items mostly becoming specialities and aesthetics. There are slight differences in the high tier common guns that make it have its own strengths and vulnerabilities that can be countered by any gun out there. Chemical Gun on the other hand, I think of an option to select “kill” on someone else and that is executed with no preventable measure to counter it. Unless there is some serious balancing (or personalized zone restriction but even that I find unfair for those who do have it) this gun will end up ruining the Pk aspect of graal for those who want to start or climb to the top without that gun. Chemical gun should have been one of those extremely high requirements to obtain a gun that could have a decent advantage over others. If you do go through with this “cap”, how do other players obtain that equal playing field when trying to pk?
    That’s assuming there’s enough Chemical Guns that brought this issue up in the first place.

    A little bit of Philsophy:
    Gilead society (A place where women and men had extremely distinct roles) was formed due to preserving values that should have died awhile ago due to mistakes made in the past.

    I’ll let you all take the connection to what I said.
    Removing the item NOW will have no collateral effects on future players. Thats like saying that a player who started the game in 2019 is somehow affected by the weapon overhaul that happened in 2017. If anything, going through with removing the weapon now from the shop will benefit those who previously had it, as it will mean less competition due to less people having CG as time progresses, this also reduces the chances of the gun being nerfed again. If you look at the history of the gun’s nerfs, the ban from spar happened because too many players [redundantly, CG owners] were abusing the weapon against weaker ones. The ban from bases happened because gang leaders had too many CG at their disposals. However you look at it, the weapon’s only weakness seems to be overpopulation. That can be stopped by removing it from the shop and keeping the current ones.
    Last edited by iMagicBae; 03-29-2019 at 11:45 PM.
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