Originally Posted by
Vance
Player retention on GraalOnline servers has always been a problem. While a bunch of the things you've mentioned are big factors, I feel like you missed one BIG one, and that is the release of GraalOnline Ol'West.
Prior to November 2014, Era was doing pretty well for itself. Graphics wise, the game looked beautiful. SNES-inspired graphics were a hot-topic on mobile at the time. Everything regarding how the game looked was consistent. The community was much less toxic, with moderators focusing their efforts on cleaning up the game's cruel players (even going as far as jailing players who'd curse in PMs.) Interaction between staff and players was much more prevalent beyond events, there'd always be an admin inside of Astro. All-in-all, a pretty decent game.
Then Ol'West announced, and with it went hundreds of GraalOnline players. With Ol'West being the newest and greatest addition to the franchise, it's no surprise that many Era players migrated to the game. This includes staff members, with a bunch of moderators, designers and such moving to the game in order to help out. I specifically remember—even months after the game's release—people selling their items on Era for items on Ol'West.
Ol'West became a dead project, however. Logging onto the game in its current state holds a large Spanish-and-Portuguese speaking audience. Many of the original Era players have quit and/or forgot of the game's existence.
With Era now in a tough spot in terms of management, new members of staff were recruited. And it's clear, at least to many loyalist and veteran players, that they had different visions for the game going forward. Their causes started out noble, with adding new items to the Event House, new bases and new quests for new players. Time went on however, and now we're stuck with items such as "the Rainbow Chemical Gun" and a broken community and basing system based around laundering as many rewards as possible.
What also doesn't help is how silent upper-level management is about GraalOnline's future (at least to casual players.) A lot of things aren't properly communicated to people who play on Graal servers. I try to stay out of drama regarding Graal players beyond the servers I play on, however it is very clear that many people aren't happy with the way their favorite game is being treated.
To add onto this as well, Unixmad is assumingly very old. I would not be surprised if his plan is to release GraalOnline Delteria and retire from the franchise living off of the millions of dollars he has already made. Era is an 11 year old game, and I don't think it's at the top of his priorities to fix within the near future. You gotta remember that he works on maintaining other servers and projects, some of which we don't even know about. If GraalOnline is about optimizing his pockets to prepare for retirement, I can't imagine there's anything incentivizing the risk it would take to revamp every single game from square one. Not to mention the amount of outrage he would get for doing something as bold as resetting the server data and giving everyone a fresh start.
I truly believe that Graal Era has the potential for success, but as it stands, it's going to take a lot more than just a few statistics based on player retention to convince any of the upper-level management to make a change. The game, as it stands, is still exciting enough to attract new players, keep loyalists around and does, in fact have a group of server staff willing to keep it around as long as possible.
Then again though, we'll just have to see. Maybe we'll finally get a sneak peak of GraalOnline 3D and all migrate over there. Who knows?