Yeah the Graal3D thing was a joke. Chances are its been cancelled, considering games don't sit in development Hell for that long.
Era's theming is also one big joke. Some ideas are novel, and the designers are really talented. However, I seriously think that the game needs a new, broader sense of appeal to bring back new and old players. The map is one big mish-mash of ideas, what made the game so special to begin with was the creation tools given to the players. Seeing hyperdetailed, higher resolution items in my inventory next to items made with a bottle of piss and 3 colors is jarring, to say the least. It's lost its sense of self in favor of adding items that don't fit it's general theme.
Reconfigure the basing system so that the five main conglomerates can't abuse bases for rewards. Fix the broken trading economy by introducing items that aren't just reskins of another. Optimize the game for devices other than the iPhone and iPad lineup. Get rid of items that are unnecessarily overpowered … for the sake of being overpowered.
The game holds so much potential, but it's gonna take a lot of work. Work that, if I'm being honest, is too much for the team the game already has. This thread is going to do absolutely nothing, in reality. Many players have tried again and again to offer solutions to management on how to revive Graal's expansive community. Until then though, we'll just have to wait and see. The games are on a set-course to crash and burn during this decade; it's surprising how long they've lasted in this gaming landscape.