
Originally Posted by
Alexei
Very well said. A major problem with Era in its current state for me is the *massive* amounts of different items. I remember the era where the only melee everyone used was the machete, later the event coin got introduced.
By the way, can we talk about how the event coin got ruined? I remember when it was introduced and it felt amazing when you got an EC. They weren't only from events, I remember the staff interacting with the players and e.g. a staff would walk around with 10K HP and the person to kill him would get an EC. Then under snk the EC piece got added to achievements which were... OK, it still felt good receiving an EC after completing an achievement, though the achievement system is very limited and awards mostly new players. Then they added team events and most of the events hosted became just a 50% chance to get an EC piece, your skill rarely matters in team-based events since you can't solo the entire enemy team. Players prefer now only team-based events, but that doesn't mean they are at fault here: it's completely OK wanting to earn some resource easier: it just removed that awesome feeling of getting an EC.
Now, where was I? The event coin got introduced and added some selection of melees and it was simple: the "best thing" of course being the lightsaber which was very prestigious. Now there are tons of different melees to the point where I don't know if there is a single person who is aware of all of them. Used to feel good when you had any melee except the machete.
For me though one of the most parts I miss is the staff to player contact. Felt refreshing and unexpected whenever you saw a staff member doing a giveaway, or just appearing and talking to the players. Felt like the staff is into the community. I was staff for a couple of months and I don't think the staff team is the problem: it's full of great, exceptional and friendly people just doing their job. The main decision of course comes from the upper management. I feel like the game doesn't have many *good* updates. Not the updates where they add a thing or two into the game but something refreshing like the first time the Halloween quest got added or the thanksgiving event spawned turkeys. This of course comes down to the developers, which I understand there are not many of them and they are pretty closed off from the community (and I don't think there's really a way to apply as a developer?) which of course leads to not much work being done in Era. I think Era needs more *paid* developers and not enthusiasts working for free (you can only do so much if you're working for free) to develop the game in a better direction and make the staff more available to reach the community.