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Thread: Weapon Stat Changes (Old)

  1. #61
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by rorriM View Post
    Hey guys I just bought a flamethrower in real life. Sadly whenever I hold the trigger down it only shoots one ball of fire.

    I mean, when you imagine a flamethrower I kinda think of a constant stream of fire, but hey, this is era where logic is non-existent.

    I get it, about 20 people are gonna post a bunch of examples where era has no logic, and call my argument invalid. But I seriously doubt anybody can press the attack button as fast as it fires when it's full auto.

    THE GUN WASN'T EVEN OVER POWERED!!!! Why fix it if it isn't broken -.-

    Sam, the least you could do is give an option to make it full auto. I don't even own a flamethrower and I feel bad for my friends who paid 100 ec for a balanced weapon, just so it could get nerfed for no apparent reason.
    Changing a gun from auto to semi is not a nerf. And read my post on page 6 for the apparent reason I included

  2. #62
    If it isn't a nerf then why did you do it? Why interfere with a balanced gun when you KNEW it would piss people off?
    And yeah it is definitely a nerf, it is not worth the literal pain to press the button 100 friggin times a second just to keep up with its previous rof.

    I don't really care why or how you changed it, if you buffed it I wouldn't care, the reason I care is because you took a balanced weapon that had no glaring flaws, and messed with it.

    And your reason isn't even legitimate, a legitimate reason would be like "oh the weapon has a higher damage per second than bar!" Then yea fix it, BUT IT DOESN'T.

    Not "oh you don't have to work to use the gun" then why don't you make everything semi. sten, m16, they all have this same "problem" of requiring less work. At least with the m16 you can tap your finger fast enough to use it semi.

    And, when you said that the flamethrower dominates in spar that is also completely false. the bar dominates in spar, and is 100x easier to get than a flamethrower.

  3. #63
    Quote Originally Posted by BiTzSam View Post
    Not only that but i've recently been seeing people abuse a reload glitch to cancel out its reload time making it as fast as bars reload.
    And how is making it semi auto going to fix this bro

  4. #64
    Street Boss Alan Harper's Avatar
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    I've used a Shipka for about 3000 hours tapping as fast as possible and it hasn't yet.

    Check out Warfare 2D on the AppStore
    http://warfare2d.com

  5. #65
    The shipka has nowhere near the rof of the ft

  6. #66
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by rorriM View Post
    And your reason isn't even legitimate, a legitimate reason would be like "oh the weapon has a higher damage per second than bar!" Then yea fix it, BUT IT DOESN'T.
    Funny.
    Bar: firerate: 0.24
    Damage: 9

    Flamethrower: firerate: 0.1
    Damage: 4
    Fire damage: 4

    And as i already said it has a higher hitbox by about triple, if you have ever used this gun/ seen this gun in spar you will understand

  7. #67
    Your ignoring every single point I have presented.

    The gun was balanced, and if you don't call making it semi a nerf, than why would it balance it anymore than it already was?

    Why did you mess with it to begin with?

  8. #68
    Quote Originally Posted by BiTzSam View Post
    Funny.
    Bar: firerate: 0.24
    Damage: 9

    Flamethrower: firerate: 0.1
    Damage: 4
    Fire damage: 4

    And as i already said it has a higher hitbox by about triple, if you have ever used this gun/ seen this gun in spar you will understand
    The flamethrower needs it's speed, and now you've taken that away.

    And it's not better than a bar in spar. I kicked Worldwides *** while he used a flamethrower and I used a vector, and he's not a bad sparrer.

  9. #69
    Now that the auto fire has been added back and the rof has been decreased and the clip reduced to 18 wtf is wrong with you the flamethrower is now a complete waste. Like Collin said it needs it's speed, it's perfect example of good guns going down the toilet why ruin a good gun that isn't as easy to obtain like a bar PBP etc. before it actually competed with those guns and it was well balanced and now you have gone and ruined it. You can obviously see by the number of ppl telling you that now you have ruined it fix it back to the way it was before you took away auto fire
    Last edited by BeefxSupreme; 12-18-2013 at 10:40 PM.

  10. #70
    why did you nerf the flamethrower... for 100 event coins it sure sucks now. before it could kills bars and stuff but now it sucks completely . either change it back or refund the event coins -.- (infinity x grant)

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