My friend and I were testing the new system only. We purposely killed one and we used a melee. It was all for fun, don't take this too serious. And a lot of fort gangs said melee aren't allowed but it actually allowed.
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This is my opinion. Fort can be host at fortress. The whole base is opened to forters during fort and after fort, entry closes.
As I said in an earlier response, if it becomes and issue that the gang holding the base when the fort killer event starts has too much of an advantage, then we can probably script that 5 minutes before fort begins when the announcement goes off, everyone in the base where fort is taking place gets kicked out to the entrance, and the doors to the base remain locked until fort begins, with the flag just being taken over by a staff tag meaning that everybody will basically have to rush the flag to be the first gang to capture it, then begin defending for PKs.
GZ can probably be added, i'd assume it wasn't added in the first place either because its scripted slightly differently to other bases, or just because of how big the base is which could lead to it being easy to defend
As far as 'rules' go for fort, fairly sure there is nothing there, and it's just any kills you get (where you get the kill message at the bottom of your screen) count.
I think a lot of pkers who go to fort to Pk Rather than try win the event are a little confused. Your personal PKs still count when you kill people in a base during the event, it just doesn't count towards your gang tags overall PK score for the fort event, unless you are currently holding the base.
So basically, you must take the base, then any kills you get whilst you own the base count. If you lose the base, your PKs will stop counting towards your gangs score unless you retake it. Hoping that clears confusion... I literally had people ingame ask me what "take a base" meant
GZ shouldn't be changed, I mean you shouldn't decrease the amount of rooms in GZ. GZ is probably the best place to held war. GZ has the best geographical strategic compared to other bases.
https://i.imgur.com/PQxrCnE.jpghttps://i.imgur.com/su5KAm1.jpg
Imo PZ hallways should be wider cuz they’re easy to block which sucks during fort especially with the new system
Yea I kind of wanted all door ways widened, making it like a 3 door instead of 2. Might not be for all bases but could be used in certain areas
So does gz have fort?
I don’t heal while pking no need for me to ..I’m just speaking for the other people who feels this way I have healing equipment I don’t need food but I’m just saying thi it’s crazy asf u got noobs out here raging and crying when they get chased and spammed :/
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What happened the hat shop above BBZ
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Would chem work in the pk arena event?
Alright thanks
Made some changes to how fort works again.
We have changed the kills into points. You can now get points (kill people to add to your gangs score) anywhere in the base. However the point distribution is different.
Getting a kill in the base gives you +2 points.
If you get a kill in the flag room, you get a bonus +4 points, giving you a total of +6 points for a flag room kill.
If you are the owner of a base, you get +1 point added to any of your kills.
Meaning if you get a kill outside of the flag room, you get +3 points, and inside the flag room, +7 points.
5 minutes before the fort event begins, you will be notified of where it's taking place. When the fort event starts, everybody inside the base will be warped out to the entrance, and the flag will be taken over by the (Events Team) tag.
We will see how it goes for the next few days, if people just go back to camping the entrance we will probably make another adjustment because that's not what we want fort to be. Hoping the double flag room point bonus will be enough of a reason for gangs to go beyond the lobby.
“We will see how it goes for the next few days, if people just go back to camping the entrance we will probably make another adjustment because that's not what we want fort to be. Hoping the double flag room point bonus will be enough of a reason for gangs to go beyond the lobby.”
Well seems like they dont care. Everybody is camping the entrance besides one random gang and region (box factory is their home base).
So you don't need to the own the base for the points to count?
This is why it makes no sense to me. People complained when we made it so you had to take the base to earn points. Yet when we change it back, and add a large incentive for at least going out of the lobby, the lobby is where they stay even though they're pretty much guaranteeing themselves to not win as they're earning 1/3 as many points as they would be, getting kills in the flag room and trying to take the flag.
So either way, if we used the last system or this new one, they still aren't going to be winning fort as they're not doing what earns them the most amount of points so it will make no difference
They will probably camp again
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PK event was added to the PK arena. Lasts 30minutes, held 45minutes after every 2nd fort event is held.
10 winners, top prize is 3500 gralats, going all the way down to 1700
I think it will work out, for some odd reason many ppl are against this but forting was a sit and spam laggy event. Thank you for the effort put into this.
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Gas launcher is disabled because it's classed as a grenade, which are also disabled. Don't think you can team, you should still be getting damaged by gang members/ allies.
Timer and scoreboard is being added another time
- - - Updated - - -
I only came up with the idea, credits to Hoyt who is the one scripting it
I know this not in topic is flame still allowed ? no change ? by time are you guys still thinking about it
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Can we have normal spawn systems again? This new system really throws off the flow of combat, its puts ypu so out of the way just to respawn, then we have to grab health packs to be back at full health, its really unnecessary
No you'll just have to put up with it for now. That change was a made with the future of basing in mind, as if the basing changes result in an increase in players participating in basing, then the respawn rooms will be necessary to create gaps between combat when the bases are full of more players so that the defending side has time to prepare for the next 'wave' attackers, and is beneficial for attackers when the two gangs are at a stalemate. Otherwise the attacking team will kill one defender, only to have the person they just killed spawn and run back in, within 2 seconds and start attacking you back.
Do you really want to have to keep engaging in the same person you just killed when you have 2 large gangs attacking eachother and it's hard to push up? It effectively would be allowing the defending gang to sandwich you, as you have half the defenders attacking from the top of the base, with the dead defenders who have respawned attacking you from the otherside whilst you're stuck in the middle.
Might be inconvenient right now when there is a very small population of players basing, but in future when bases are ideally more full, you will be happy that they're there.
As for the medpacks, they're placed right next to the door, you can just run right past it and grab it. No point wasting time scripting a separate bed spawn script specifically for the respawn rooms when it's a half second, if that amount of time you have to spend running past the table
The new forts are one of the most retarded un thought through things that has been done to era. There is no plus side to basing gangs or to forters.
You take away our sub tags so we can even compete with fighting a fort gang that has a clean empty tag. Half the people who fort dont want to raid a base so theres 1-2 gangs actually forting so the forters are getting no kills and basers jus losing time for no reason. Yall basically paying 25 forters to raid basing gangs for 30mins. But as we established bitzsam isnt really a player of the game so doesnt see or understand how things woukd have a kock on effect. Yea the idea of raiding a gang to get extra pk points etc sounds fun but realistically doesnt work at all.
Can we make a poll to see if the communtiy actually wants bitzsam incharge of these decisions ruining the game rip. Its not that we dont want changes just ones that have been thought through.
Tyranny raid my base coz fort fair enough but once those 25 members take it and set up a defence no other gang stands a chance at even taking it or getting pks due to how easy a base like tachi is to defend they can jus all stand in stair ways and raiders cant even get a kill. Forts are dead. There was more players pking outside the base then inside.
I’m not too sure you’re fully aware, but fort was recently changed again, so that kills count as points. while the gang currently holding the base has both a tactical and point-acquiring advantage (in that they earn more points for kills), you can still a) take the base and earn that advantage, and b) get kills and earn points without holding the base.
I’m confused as why you’re opposed to more skill-oriented gameplay.
Here’s the link to Bitzsam’s post on the most recent fort update:
https://www.era-go.com/forum/showthr...99-Fort-Update
You clearly dont fort or base either. Forters want pks. Not raiding a base if they wanted that they would base. Once a gang takes the base they set up defence and everyone else quits coz its impossible to take a base being properly defended by 25 pkers whonall have a psg etc rofl. Was just talking to the leader of tyranny who are currently main forting gang. Himself and his members are angry as they get barley any pks and $400 oppose to $1000. Forters are unhappy and so are basers
Thats whats fun about it, it keeps it fast paced, keeps both sides on their toes. This gives the defending side more of an advantage because it takes longer to get inside, and if choke points are being spammed, it gives them too much time to heal and makes it way harder for attackers to break it up. Its unnecessary, was anyone really asking for that to be done?