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Thread: Basing System Rework

  1. #591
    (Irrelevant) iMagicBae's Avatar
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    Quote Originally Posted by BiTzSam View Post
    Gas launcher is disabled because it's classed as a grenade, which are also disabled. Don't think you can team, you should still be getting damaged by gang members/ allies.

    Timer and scoreboard is being added another time

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    I only came up with the idea, credits to Hoyt who is the one scripting it
    I been mentioned single player forts before. And nobody ever payed attention....

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  2. #592
    I know this not in topic is flame still allowed ? no change ? by time are you guys still thinking about it

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    Last edited by iturBoiShyGuy; 12-12-2017 at 03:02 PM.

  3. #593
    Soldier GenoIndeed's Avatar
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    Can we have normal spawn systems again? This new system really throws off the flow of combat, its puts ypu so out of the way just to respawn, then we have to grab health packs to be back at full health, its really unnecessary
    Zone's Gun Admin. Dream Machine.

  4. #594
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by GenoIndeed View Post
    Can we have normal spawn systems again? This new system really throws off the flow of combat, its puts ypu so out of the way just to respawn, then we have to grab health packs to be back at full health, its really unnecessary
    No you'll just have to put up with it for now. That change was a made with the future of basing in mind, as if the basing changes result in an increase in players participating in basing, then the respawn rooms will be necessary to create gaps between combat when the bases are full of more players so that the defending side has time to prepare for the next 'wave' attackers, and is beneficial for attackers when the two gangs are at a stalemate. Otherwise the attacking team will kill one defender, only to have the person they just killed spawn and run back in, within 2 seconds and start attacking you back.
    Do you really want to have to keep engaging in the same person you just killed when you have 2 large gangs attacking eachother and it's hard to push up? It effectively would be allowing the defending gang to sandwich you, as you have half the defenders attacking from the top of the base, with the dead defenders who have respawned attacking you from the otherside whilst you're stuck in the middle.

    Might be inconvenient right now when there is a very small population of players basing, but in future when bases are ideally more full, you will be happy that they're there.


    As for the medpacks, they're placed right next to the door, you can just run right past it and grab it. No point wasting time scripting a separate bed spawn script specifically for the respawn rooms when it's a half second, if that amount of time you have to spend running past the table

  5. #595
    The new forts are one of the most retarded un thought through things that has been done to era. There is no plus side to basing gangs or to forters.

    You take away our sub tags so we can even compete with fighting a fort gang that has a clean empty tag. Half the people who fort dont want to raid a base so theres 1-2 gangs actually forting so the forters are getting no kills and basers jus losing time for no reason. Yall basically paying 25 forters to raid basing gangs for 30mins. But as we established bitzsam isnt really a player of the game so doesnt see or understand how things woukd have a kock on effect. Yea the idea of raiding a gang to get extra pk points etc sounds fun but realistically doesnt work at all.

    Can we make a poll to see if the communtiy actually wants bitzsam incharge of these decisions ruining the game rip. Its not that we dont want changes just ones that have been thought through.

    Tyranny raid my base coz fort fair enough but once those 25 members take it and set up a defence no other gang stands a chance at even taking it or getting pks due to how easy a base like tachi is to defend they can jus all stand in stair ways and raiders cant even get a kill. Forts are dead. There was more players pking outside the base then inside.
    Last edited by Tomlacroixgraal; 12-13-2017 at 04:22 PM.

  6. #596
    Player Abdullah1441's Avatar
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    Quote Originally Posted by BiTzSam View Post
    Allies aren't removed? It just requires coordination and actually keeping an eye on your screen so they don't hit you.

    We didn't remove the ally feature just to replace it by adding 15 new slots to your gang, and each of the allies
    BITZSAM
    Y U no think of friendly fire?!
    Formerly known as "AliGamer911".

  7. #597
    Quote Originally Posted by Tomlacroixgraal View Post
    The new forts are one of the most retarded un thought through things that has been done to era. There is no plus side to basing gangs or to forters.

    You take away our sub tags so we can even compete with fighting a fort gang that has a clean empty tag. Half the people who fort dont want to raid a base so theres 1-2 gangs actually forting so the forters are getting no kills and basers jus losing time for no reason. Yall basically paying 25 forters to raid basing gangs for 30mins. But as we established bitzsam isnt really a player of the game so doesnt see or understand how things woukd have a kock on effect. Yea the idea of raiding a gang to get extra pk points etc sounds fun but realistically doesnt work at all.

    Can we make a poll to see if the communtiy actually wants bitzsam incharge of these decisions ruining the game rip. Its not that we dont want changes just ones that have been thought through.

    Tyranny raid my base coz fort fair enough but once those 25 members take it and set up a defence no other gang stands a chance at even taking it or getting pks due to how easy a base like tachi is to defend they can jus all stand in stair ways and raiders cant even get a kill. Forts are dead. There was more players pking outside the base then inside.
    I’m not too sure you’re fully aware, but fort was recently changed again, so that kills count as points. while the gang currently holding the base has both a tactical and point-acquiring advantage (in that they earn more points for kills), you can still a) take the base and earn that advantage, and b) get kills and earn points without holding the base.

    I’m confused as why you’re opposed to more skill-oriented gameplay.

    Here’s the link to Bitzsam’s post on the most recent fort update:
    https://www.era-go.com/forum/showthr...99-Fort-Update

  8. #598
    Quote Originally Posted by Collin. View Post
    I’m not too sure you’re fully aware, but fort was recently changed again, so that kills count as points. while the gang currently holding the base has both a tactical and point-acquiring advantage (in that they earn more points for kills), you can still a) take the base and earn that advantage, and b) get kills and earn points without holding the base.

    I’m confused as why you’re opposed to more skill-oriented gameplay.

    Here’s the link to Bitzsam’s post on the most recent fort update:
    https://www.era-go.com/forum/showthr...99-Fort-Update
    You clearly dont fort or base either. Forters want pks. Not raiding a base if they wanted that they would base. Once a gang takes the base they set up defence and everyone else quits coz its impossible to take a base being properly defended by 25 pkers whonall have a psg etc rofl. Was just talking to the leader of tyranny who are currently main forting gang. Himself and his members are angry as they get barley any pks and $400 oppose to $1000. Forters are unhappy and so are basers

  9. #599
    Soldier GenoIndeed's Avatar
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    Quote Originally Posted by BiTzSam View Post
    No you'll just have to put up with it for now. That change was a made with the future of basing in mind, as if the basing changes result in an increase in players participating in basing, then the respawn rooms will be necessary to create gaps between combat when the bases are full of more players so that the defending side has time to prepare for the next 'wave' attackers, and is beneficial for attackers when the two gangs are at a stalemate. Otherwise the attacking team will kill one defender, only to have the person they just killed spawn and run back in, within 2 seconds and start attacking you back.
    Do you really want to have to keep engaging in the same person you just killed when you have 2 large gangs attacking eachother and it's hard to push up? It effectively would be allowing the defending gang to sandwich you, as you have half the defenders attacking from the top of the base, with the dead defenders who have respawned attacking you from the otherside whilst you're stuck in the middle.

    Might be inconvenient right now when there is a very small population of players basing, but in future when bases are ideally more full, you will be happy that they're there.


    As for the medpacks, they're placed right next to the door, you can just run right past it and grab it. No point wasting time scripting a separate bed spawn script specifically for the respawn rooms when it's a half second, if that amount of time you have to spend running past the table
    Thats whats fun about it, it keeps it fast paced, keeps both sides on their toes. This gives the defending side more of an advantage because it takes longer to get inside, and if choke points are being spammed, it gives them too much time to heal and makes it way harder for attackers to break it up. Its unnecessary, was anyone really asking for that to be done?
    Zone's Gun Admin. Dream Machine.

  10. #600
    Yes Sottocapo imaginary's Avatar
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    Quote Originally Posted by Tomlacroixgraal View Post
    You clearly dont fort or base either. Forters want pks. Not raiding a base if they wanted that they would base. Once a gang takes the base they set up defence and everyone else quits coz its impossible to take a base being properly defended by 25 pkers whonall have a psg etc rofl. Was just talking to the leader of tyranny who are currently main forting gang. Himself and his members are angry as they get barley any pks and $400 oppose to $1000. Forters are unhappy and so are basers
    There’s a new PK event in the PK arena. 10 winners reward is 1k to 3.7k ish gralats

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    There’s a bug everybody gets that freebie msg that says “your gang took over x base” when fort starts

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