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  1. #11
    Gun Admin BiTzSam's Avatar
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    Quote Originally Posted by PINEHONEY View Post
    Bar's new firerate and reload is a little overkill, even with the compensation of the higher spread. I would suggest some middle ground in between the old and new stats of the bar and in general all the guns suggested. The firerates should not be toned down that much. The game combat mechanic is supposed to be pretty fast-paced compared to the other graal games. Toning this down, from a baser's point of view, only benefits the sparring scene. Basing is all about using the surroundings to your advantage, on the other hand, sparring is all about using 'skill' to out-do the enemy in a tight space. They both require 'skill', just for different reasons. This is also the reason why different guns are used depending on the format of play. 'spammier' guns are used in basing as otherwise duels may and can take ages to gratify a winner.

    The suggested nerfs you provided only benefits the sparring scene. Nerfing the guns is fine, every game with a competitive player base has to accept that. However in this case, the format of 'nerfing' has to be revised. You need a middle ground between sparring and basing, not just satisfying one scene more than the other.
    Middle ground still makes it one of the fastest 9-10 damage guns in the game. This change on the bar was more focused to its performance in basing than sparring.
    The change won't even be as significant as people think. Most people hold fire spam the bar rather than tap fire. Hold fire is slower than tap firing so it would be more like 0.27-0.28 than 0.24. The only people that will notice a large change are people who can actually tap fire the bar to get it close to the 0.24 potential
    Last edited by BiTzSam; 05-05-2017 at 06:56 AM.

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