Yeah, currently that is what I'd value it at -- majorly because of the hefty reload.
Here's how I come to the conclusion on gun value:
The way I've always seen it, is to first establish what an 'acceptable range' is.
That is, to answer the question of "what is the middle-ground?".
Everybody knows this to be the 'm4-tier'-- they understand it to be the range that skill can be used to achieve victory, where the gun is not advantaged, nor disadvantaged.
It looks a little something like this:
Acceptable Freeze range: 0.17 - 0.20
Acceptable RoF range: 0.28 - 0.32
Acceptable Spread range: 0 - 0.10
Acceptable Damage range: 9 (perfect)
Acceptable Reload range: 0.30 - 0.35
Damage: Anything below the acceptable range yields a disadvantage, and anything above the acceptable range yields an advantage.
Freeze, RoF, and Reload: Anything below the acceptable range yields an advantage, and above the acceptable range yields a disadvantage.
Spread: Spread is largely a preference up to 0.10. Beyond that, the bullet trajectory reaches extremes that neglects the general rules of engagement established by 4-directional shooting, constituting that one must first get within a field of vulnerability to be in a position to attack. For this reason, spread levels above 0.10 yield an advantage.
These are really the primary statistics that make or break a gun's performance. Clip size could play some role, but a gun can be pretty accurately valued with these variables.
A gun can be given an advantage and stay within the acceptable range, so long as the advantage is proportionately countered with a disadvantage.
The price to pay for a gun that falls within the acceptable range is between 50k and 100k.
Anything lower than 50k should come with 1 disadvantage(with no countering advantage), to a degree that is proportionate to its price below 50k.
Anything higher than 100k should come with 1 advantage(with no countering disadvantage), to a degree that is proportionate to its price above 100k.
A gun should not have more than 1 uncountered advantage.
The operative word there is 'uncountered'.
For example: Assuming a gun is priced at 150k, it meets the criteria to have one solid uncountered advantage.
We can give it a faster(lower) Rate of Fire (RoF) as its qualified advantage, and keep all other stats in within the acceptable range.
We cannot give it any additional advantages, unless one of the other stats are proportionately disadvantaged.
So we can give it a faster RoF as its qualified advantage, and then give it 9 damage(10 perfect), but would then have to counter the damage advantage with a proportionate disadvantage (much more freeze, a hefty reload, slower walk speed when equipped, etc.)
To apply these guidelines to the current BAR:
Freeze: 0.20 (acceptable range)
RoF: 0.30 (acceptable range)
Spread: 0.08 (acceptable range)
Damage: 10 (widely advantaged)
Reload: 0.50 (widely disadvantaged)
We have a widely advantaged damage being countered by a widely disadvantaged reload, essentially evening it out and putting it in the top brackets of the 'acceptable' range, thereby valueing it at around 100k-115k.
Now to look at another example of something in this range, let's check out the Sawed AK47:
Freeze: 0.17 (acceptable range)
RoF: 0.39 (moderately disadvantaged)
Spread: 0 (acceptable range)
Damage: 10 perfect (widely advantaged)
Reload: 0.30 (acceptable range)
It makes sense that the WIDE advantage of 10 damage is MODERATELY countered by the RoF, because it is 90k, and is on the higher end of the 'acceptable' spectrum
However, if we were to start looking at all guns in this light, you'll find that there are discrepancies in all tiers.
MP40, for example:
Freeze: 0.20 (acceptable range)
RoF: 0.28 (acceptable range)
Spread: 0.07 (acceptable range)
Damage: 8 (slightly disadvantaged)
Reload: 0.20 (moderately advantaged)
Applying the guidelines, this gun looks like it would be valued at around 30k-40k, but it's a steal at 10k.
MetalStorm:
Freeze: 0.16 (slightly advantaged)
RoF: 0.225 (widely advantaged)
Spread: 0.12 (moderately advantaged)
Damage: 9 (acceptable range)
Reload: 0.20 (moderately advantaged)
MetalStorm is very close to following the guidelines, though -- If either Reload or RoF were brought into more 'acceptable' ranges, or freeze was slightly disadvantaged, it would fit the mold perfectly for a 150k gun.
In short, I would say that it's about time that we take a step back, look at all guns, and make sure they're following common guidelines that make their price match up with their statistics.
The conversation has been brought up several times over the past five or so years, and we've had about 4 GunAdmins during this time (Myself, BBoy, Recurvez, Bitzsam).
Every time we get a new Gun Admin, we also get a new perception of what "acceptable" is.
I've here explained the logic behind my criteria, but everybody has a different perception.
I think it's about time that we step back and look at the guns as a whole, and make sure that we're still consistent.
This was the whole reason I created the title 'Gun Admin' back in 2008 PC Era -- to ensure that guns make sense.
This shake-up with the top-tier may just give us the opportunity to do that; and also establish to both players and future Gun Admins what kind of guidelines we are to observe when matching a gun's statistics with its price.
That way we wouldn't have to do it ever again, and any argument about gun stats can be looked at rationally.







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